90°
9.2

Elden Ring review - ChristCenteredGamer

CCG writes - "It’s fair to say that Elden Ring has changed the rules of what an open world game can be. Favoring exploration to tedious quest logs, the player is free (and fully expected) to roam the different areas of the game in search of unique landmarks. This landmark may be a long-fallen city, a small settlement, a cave, or something more impressive such as a stronghold or castle. Exploring these areas will always be rewarding, and will generally grant treasure in the form of a new weapon, armor, or spell."

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christcenteredgamer.com
anast1069d ago (Edited 1069d ago )

I have about 110 hrs in so far. I would give it an 85 so far into my playthrough and still GOTY easily. My only complaint is the bosses after Morgott, the Omen King. The captain Niall fight in particular. It's running in a circle to take out his summons one hit at a time. Then baiting Niall's lightning leg so you can hit him once or twice if you are lucky. I hate to say it, but this isn't fun.

KillBill1069d ago

Point is you have the option to load out your character however you want for the boss fights. You can literally walk into any boss fight and gank them with ease if you prep your character out prior to the fight. If my 10 year old has already beaten every boss with relative ease and playing in NG+ levels now then I am not imagining the bosses are really that difficult.

anast1068d ago (Edited 1068d ago )

I am not saying they are hard. I am saying they are not fun to play, because the attack windows are smaller than any other souls game. Even Orphan of Kos has bigger attack windows.

[edit: I edited the rest. ]

GamingSinceForever1069d ago

I’ve been stuck on the last boss for about 5 hours. The bad part is that I cannot make it to the 2nd phase consistently.

anast1069d ago

This is what was foreshadowed during the fire giant boss fight. The windows are getting super small and the damage the bosses deal is off the charts. Since they nerfed mimic tear (easy mode), really it is all down to skill, memorization, a bit of luck, and don't miss the one opening you get after the 14 combos the bosses throw at you.

GamingSinceForever1069d ago

I also think that the camera angles make things harder than they should be. The final bosses jump in the air so fast and by the time you get a view of them it’s too
late. 😡

philm871068d ago

I've not got that far, but are you still able to go explore the rest of the map? Might be worth just levelling up and trying different weapons. Also heard the Black Knife Tiche from Liurnia is the best summon in the game.

GamingSinceForever1068d ago

You are free to do whatever in the game. I’m not sure your level matters because the last few bosses hit hard as hell. I finally finished the game last night. Level 162 and 207 hours played.

No I am not doing an additional play through. F that game. 😂 😂

philm871068d ago

Haha, well done on completing it. I'm about 55 hours in and level 85ish i think. Only just gone onto the Altus Plateau, so maybe half way through? Probably my favourite game ever based on my time with it so far, love it.

anast1068d ago (Edited 1068d ago )

That Tiche fight is insanely hard for me. So, I decided to go at the game using nerfed mimic tear (or not) to help with the second phase of some of the boss fights depending on my mood. The last bosses can clear you out even with high vigor. I've heard people getting 2 shot'd with a vigor of 60.

I beat the Fire Giant with a longsword quality build RL80 ish and confessor armour. I was thinking a cool, I get to use my favorite low fantasy build, but I was wrong. The Twin Godskin fight obliterated my character. Yes, I know that people can finish the whole game at RL1, but they are the exception. So, I leveled to RL 100 respec'd leaving only 45 vigor and putting the rest into a dex-bleed build (Curved Scavenger sword main and katana secondary for length), wolf armour because I like the way it looks, and a nerfed mimic tear, and this is the build I have been using for the last 10 hrs or so.

The jump from the Fire Giant to Twin Godskins was crazy. I will probably go back to memorize the attack windows, but at that point they were so small, it got a bit annoying. I had more fun being stuck on Orphan of Kos for 5 days or Dancer for 2 days.

KingofBandits1069d ago

fantastic game and something deserving of all the awards and praise

TGG_overlord1068d ago

DSP don't agree with that though lol.

90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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theouterhaven.net
90°

Best Easter Eggs in Video Games

These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.

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clouddosage.com
Killa7815d ago

Using Elena to play Crash on Uncharted 4 was pretty great.

ZeekQuattro15d ago

Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.

160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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vgchartz.com
Profchaos47d ago (Edited 47d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake47d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204947d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer47d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos47d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

16d ago
SimpleDad47d ago (Edited 47d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos47d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman47d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein47d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername47d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast47d ago (Edited 47d ago )

BG Act III is dense. It's the opposite of bloat.

andy8547d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast47d ago

There is some much unique content in that ACT.

gold_drake47d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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