From RPGSite: "As we await further news of Final Fantasy XVI, and with a PlayStation State of Play stream that could host an update on the way, my thoughts have been drifting back to what we might expect from the game. One question around how the game will play is also a sticking point for some fans: what about parties?
By which I mean: will FF16 have a traditional ‘party’ system, where players will take direct control of more than one character? Will Clive journey for an extended time with a bunch of allies? This has been a Final Fantasy franchise staple - but from the little we’ve seen of FF16, I increasingly believe this could be the game to break that tradition.
All of this is conjecture and supposition, of course. We’ll learn more soon. But why do I believe that? Well, let me explain what’s feeding these thoughts. "
Square Enix has published the patch notes for Final Fantasy 16's next update, which is set to drop on the 18th April alongside The Rising Tide DLC. They're surprisingly lengthy, and cover a lot of stuff that was never actually mentioned by the developer upon the update's announcement last month.
This perfectly exemplifies why I choose to wait quite a while to buy ‘new’ games. This meaty patch basically makes the game an improved experience overall from what it originally was. My first impression and experiences of the game will arguably be ‘better’ than it would have been otherwise.
Have there been any improvements to the performance mode in recent updates? The game seemed great, but I wasn't pleased with the way it looked in performance mode. I'm hoping there is a major Pro update.
No minigames?
No playable party members?
No fixing the boring environments?
No actual rpg mechanics?
This turd polish 'patch' is just a scam now.
Push Square: "Final Fantasy 16 was one of our favourite games of 2023, and so we wanted to find out more about The Rising Tide — the title's second and final expansion — ahead of its release on the 18th April. Fortunately, we were lucky enough to land an interview with Takeo Kujiraoka — the veteran Square Enix dev who's actually the director of Final Fantasy 16's DLC, having previously been a lead combat designer for the base game."
PS: "The Rising Tide, the second and final expansion for Final Fantasy 16, is set to feature some of the game's most challenging combat scenarios. That's according to DLC director (and a lead combat designer for the base game) Takeo Kujiraoka, who, in an upcoming interview with Push Square, told us that the addition of DLC has allowed the development team to push the title's combat system."
I’ll be real, I don’t generally go into a FF game looking for difficulty. I just hope the trophies aren’t a nightmare to get. I need a break after doing the brutal/legendary challenges and hard mode in Rebirth. A lot of that was rage inducing.
Will it also be more RPG, and less hack and slash?
Good game, really enjoyed the story but I'm not interested in more of it. I want SE to go back to traditional RPG style.
I’ll still be waiting for the complete edition to drop. Maybe I’ll get to play it later on this year.
Not to me..FF, the main series is not was it was since many years already. There are great alternatives for fans like me who prefer the classic jrpg gameplay and story-telling forms. Like Edge of Eternity which is excellent.
To me yes.
Throughout Final Fantasy’s dark days in the 2010’s it was the only game I played you felt like you were an entire TEAM striving towards a goal. I love that feeling. Practically every other game I played is with one single character.
To me going on a journey with friends is one of the Final Fantasy franchise staples.
I’d be pretty bummed if it isn’t. Especially after FF7 Remake captured that friendship feeling so well.
Final Fantasy hasn't been traditional for a long time now. Most JRPG's have become just RPG's now. I miss the days of Squaresoft.
Yes it matters. For me at least, i want a FF with a party and different characters to control (with backgrounds/stories), better if they have unique abilities. If there are jobs or so, it's fine too.
Does it really matter if FF is an RPG anymore?
Does it really matter if FF is just turned into a card game?
Does it really matter if FF is just turned into a solely Blitzball franchise going forward?
Does it really matter if FF is even a game anymore?
Does it really matter if you even have any input in FF anymore?
Each of these questions sound equally hilarious to be asked, as the one in this headline.