540°

Former Xbox Executive Says Game Pass "Makes Him Nervous"

In an interview with Seasoned Gaming's Luke Lohr on Xbox Expansion Pass, former Xbox Vice President of Game Publishing, Ed Fries, says Game Pass "makes him nervous" and "scares him."

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seasonedgaming.com
Knushwood Butt697d ago

Listened to the whole thing. The interview was really interesting, and that's coming from a Sony fan.

crazyCoconuts697d ago

Yeah, Ed seems really genuine and thoughtful. Some great backstories in the interview. Reminds me of how awesome that first Xbox launch was and the gamble they took and won.

darthv72697d ago

i have been watching this making of halo documentary and Fries was pretty pivotal in the decision process of how the game should release and he made the right calls there too.

lelo2play697d ago (Edited 697d ago )

This guy gave the example of Spotify ... yet, musicians are making more money then ever with Spotify.

Nobody was purchasing music CD's any more. Sales decreased drastically. Everybody was downloading MP3's to play on their IPod's. Spotify saved the music industry.

Welshy697d ago

That's a horrible take and you've misunderstood both his answer and how any of this works. CD's didn't just stop selling for no reason and then Spotify suddenly appeared after the fact like a Knight in shining armour to save the day of a dying industry.

Literally every game released today is available to purchase digitally outright without any subscriptions, it's VERY different to CD's since that was simply an outdated technology with more convenient ones taking its place.

That gulf in convenience isn't there when it comes to buying a game outright digitally vs renting a digital copy via subscription. Your comparison doesn't stand up to any scrutiny and is just objectively wrong.

Gaming subscriptions should 100% be a supplement to full purchases and not a model that becomes the primary way games are purchased and played imo. Ownership of things is already shaky at best, I don't want a future where I'm juiced for months and years by subscriptions only to have nothing to show for it when you inevitably stop paying one day.

purple101697d ago

Meanwhile vinyl sales are increasing 25% year on year. Convenience is good yes, but vinyl has benefits also. Warmer bass if you have an all analogue amp and speakers. Bigger often more detailed cover art and booklets, sometimes special editions.

Something to hold and collect.
And finally the feeling your supporting (more than the 0.01p Spotify pays them per play) artists, if that's your thing. Not mine but for some.it is.

gunnerforlife697d ago (Edited 697d ago )

That's rubbish! Artists are suffering now more then ever! That's why the uk government is asking the streaming industry many questions! Because a lot of artists are making less and less money from streaming while Spotify and the publishers are milking it!!

lelo2play697d ago (Edited 697d ago )

@Welshy
Nobody is forcing you to have subscription services. In spite of music or games being on subscription services, you are free to purchase music or games if you want.... and listen/play them without subscription services.

@purple101
25% of nothing, is still nothing.
If you expect musicians to make money noways on vinyl sales, you live in fantasy land.

shinoff2183697d ago

Some do i dont believe most do. Atleast not as much as you think. Its good exposure for underground artist though

Profchaos697d ago

You're joking right? Tell me that's sarcasm many artists can't make ends meet if they are not a giant name. Artist pretty much universally need to be on a perpetual tour or doing things outside of releasing albums as they are not making any money from Spotify

lelo2play697d ago (Edited 697d ago )

After reading these responses, I just have to... LOL.

Are musicians forced to be on Spotify? If Spotify is so bad for musicians, why the hell are their music on Spotify?
Simple solution. If musicians are better off without Spotify, then, THEY SHOULDN'T LAUNCH THEIR MUSIC ON SPOTIFY (or any other subscription service).

Godmars290696d ago

@lelo2play:
"Nobody is forcing you to have subscription services."

Not so much force as coerce. Be by day one AAA releases or $1 a month deals till a majority of consumers are on board. Then the deals disappear, titles become exclusive to the service and rates go up.

Of course by then, if you're part of the complaining minority who want to still own games, they just blow you off cause you've got no other option.

JamiroquaiBocephus696d ago

lelo-you don’t know what you’re talking about when it comes to music. Musicians are forced to be on Spotify. Why? Because the record labels own almost all of the music, not the artists. If the label wants to be on Spotify, the artists don’t have much say, if any at all. Learn about things before you speak about them.

WelkinCole696d ago

The problem is while it will be nice in the short term. Long term you will be pay a heck a lot more but with less freedom.

Rebel_Scum696d ago

Only the top 1% of musicians on spotify make any money on that platform.

As the internet grew musicians went from making (for arguments sake) $5 per album sold to $0.00001 per album sold. I dont know the exact figures but there’s plenty of articles online about how poor the state the music industry is in for artists.

696d ago
a7madRyan696d ago

You know games dont cost like songs do, games need alot of people to work on and years to make, a song can be made in a week and you can make money from it in youtube alone

DarXyde696d ago (Edited 696d ago )

Spotify gives fractions of a penny per stream. An artist's music would need to be streamed one million times to break close to $4,000.

I don't think your math adds up, mate.

MrBaskerville696d ago (Edited 696d ago )

Except, few musicians actually make money with Spotify. They get like 1 doller every time an album is streamed front to back 30+ times (or one song 300 times). Albeit better than the 0 dollars gained from piracy.

Tidal and some other services pay a bit better, not great but better.

+ Show (12) more repliesLast reply 696d ago
1Victor696d ago (Edited 696d ago )

Interview starts at 35:00 in case anyone wants to hear the interview only.
Wow direct X box was the internal name

annoyedgamer697d ago

He is right about subscription services killing the industry, but all consumers see is a low upfront cost of entry.

Magog697d ago

This. Damage has already started IMO but by the time it's irreversible it will be too late.

TiredGamer697d ago (Edited 697d ago )

It reminds me a bit of the early days of mobile app store gaming. The first couple of years we had premium titles that were one-time purchases and could range anywhere from a few bucks to almost full-priced ($30-50). And then there was this race to the bottom mentality, where the thought process was that the volume would make up for the lack of revenue per copy sold. That's when prices dropped to $1.99 or 99 cents USD. And of course, once the smartphone honeymoon period ended and the volume of purchases didn't compensate for the development costs, publishers and developers started to look for other means of revenue. Which we all know has led to the current smartphone environment of F2P drivel, in-app purchases, and in-game advertising. While some bigger games do occasionally release, the mobile game environment has settled into a rather sad state of affairs. This is the only place that it can exist given the revenue model.

I feel that Gamepass and the growth of subscription models for home consoles is turning that first scary corner down the path that mobile took many years ago. Once consumers are used to lower price points, it's almost impossible to reverse course, even if it's not sustainable in the long-term. Scary indeed. How the game industry approaches the next few years will seal the fate of the industry one way or another. I can understand how Sony is hesitant to go all-in, and I know why Microsoft shot for the moon. Sony has everything to lose, while MS can walk away from the games industry without a major shot to its business model.

697d ago
lelo2play697d ago

Take a look at the music industry before Spotify and after Spotify ... then claim that subscription services killed the industry.

TiredGamer697d ago

Definitely not apples-to-apples. The music industry audience encompasses just about every living person in the developed world, so the potential volume is enormous. Also, the price point of music has generally been around $1 per song ($10-15 per album), so $10/month subscriptions actually work out pretty well for the music industry.

crazyCoconuts697d ago

The claim Ed F. made is that the amount of $ in the industry is halved, not that it's dead. The important difference in games is that while you can make a good song without spending a lot of $, for AAA games, the same is not true. So reducing the $ in the industry would definitely mean reducing the quality of games. Also, now the conventional wisdom is an artist makes money from touring vs. streaming/albums. Game companies don't have other revenue sources to milk other than DLCs and micro transactions, which are also not great...

Profchaos697d ago

Yes that's easy pretty much all artists detest Spotify

annoyedgamer696d ago

Take a look at PC, nothing is available on disk anymore. Consoles are pushing to be all digital too, and alot of dumb consumers jump on board even though the digital price is the same as physical (or more).

Soon you will be paying for nothing but rights to access a file and those rights can be revoked at any time and any reason.

+ Show (1) more replyLast reply 696d ago
HyperMoused697d ago (Edited 697d ago )

People dont seem to see they are continually paying, over time they will pay way more and own nothing, not to mention you lose games when they leave game pass, so if you are playing that Phhttt to you, and yes ive heard the argument, but, but, you get deals on games, yeah and paying again. There is a reason MS has gamepass and ultimately it isnt for the consumers convenience, its because the gravy train now doesnt stop once they convince you to buy a game, it stops every month now.

XiNatsuDragnel697d ago

This is the sad reality we need to fight against this in my opinion.

-Hermit-696d ago

Who is this "we" ? You people couldn't even fight against microtransactions. You aren't the majority.

gangsta_red697d ago

Used games was going to kill the industry

Micro transactions was going to kill the industry

F2P mobile games was going to kill the industry

Seems every few years something is going to kill the industry. And yet the industry just keeps on living.

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697d ago Replies(3)
ChasterMies697d ago

I see GamePass ending up more like Netflix then Spotify. Lots of low quality, garbage titles.Competition is good, though, and that means competition not only for consumers but also game providers, What should really worry us is consolidation of game publishers, led by Microsoft.

porkChop697d ago

The thing about Netflix is they don't have a way to monetize outside of the subscription. With Xbox they still sell games a la carte, and they still sell DLC and expansions. All of which they do on multiple platforms including Steam. Xbox still makes money off of every sale of 3rd party games and content on their store. They have a lot of revenue coming in outside of just GP, so Netflix isn't an accurate comparison.

crazyCoconuts697d ago

I think the comparison is Netflix is to movies as GamePass is to games. Not trying to figure out if Xbox can still make money even if GamePass isn't profitable. What does GamePass and potentially other game sub services do to the game industry over time is the question

Chevalier697d ago

Absolutely awful comparison. Xbox has a lot of money behind them. What other service has a trillion dollars behind them making $70 billion purchases? Oh right none. If it weren't for MS deep pockets let's be honest Gamepass would not be a thing.

porkChop697d ago (Edited 696d ago )

@crazy
If we look at it from that perspective, Netflix, Prime Video, etc., have actually had a positive impact on the TV and film industry. We've seen directors with risky films and TV shows that production companies refused to make, and they were able to make those films with Netflix, Amazon, or whoever else. Just look at Adam Sandler. He struggled for many years because while he has his own production company, he still needs partners to fund his films. Those production companies, such as Columbia or Revolution, would limit Sandler's scripts and what he was allowed to joke about. So the resulting movies sucked. He signed a deal with Netflix where they gave him complete creative freedom, and he was able to revamp his whole career with the movies they made together. Netflix may be struggling currently because of some poor decisions in recent years, but that doesn't negate any positive impact they've had.

I do understand the argument about industry impact or quality of games. There absolutely is the possibility for a negative impact in both cases. But we have existing examples of streaming services having a positive impact. So the issue isn't as cut and dry as "streaming = bad quality/dead industry", even though some people seem to think that. If the industry stops selling games and goes exclusively subscription-based, then maybe we could see an issue. But as of right now there is zero indication of that ever happening.

@Chevalier
"What other service has a trillion dollars behind them making $70 billion purchases? Oh right none."

Amazon hasn't made a $70B purchase yet, no. But they make $5B-$10B+ purchases pretty regularly buying companies and services that bolster Amazon Prime and their other services. Every massive corporation got to where they are by bolstering their existing products and services with major acquisitions. That's how business works. There have been far bigger acquisitions in other industries compared to the MS/Activision deal.

697d ago
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70°

Unicorn Overlord is a tactical RPG masterpiece

Vanillaware's tactical role-playing game Unicorn Overlord is a beautiful mix of old mechanics and new-age graphics, with over 65 unique recruitable characters and a rich storyline.

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knowtechie.com
jznrpg1h ago

I have the game and downloaded it going to start it tonight and play it on the Portal.

NotoriousWhiz17m ago

Enjoy. This game is so much fun and so addictive.

180°

Marvel: Ultimate Alliance Has Appeared On The Xbox Store

Activision and Raven Software's 2006 action role-playing game, Marvel: Ultimate Alliance, has found its way to the Xbox Store.

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twistedvoxel.com
LG_Fox_Brazil7h ago

Used to love this one, but X-Men Legends 1 and 2 will always be my favorites, especially Rise of Apocalypse. Would pay some good money to play it today with online multiplayer, back then I had no way to get a modem

ZeekQuattro7h ago

I remember buying them dirt cheap on the PS4 and then a few days later I read they were delisted. I was wondering why the bundle was price so low and got my answer when that happened.

Knightofelemia5h ago(Edited 5h ago)

Sad to say this is one game franchise next to the Xmen that needs a sequel. I use to play the hell out of Xmen Legends and Marvel Ultimate Alliance. Was great when my cousin had the OG Xbox play with four other people and then playing online. Great games glad to see it reappear even though I own the discs love the mechanics of this game.

Terry_B4h ago

It got a sequel..but for dumbass #reasons as a switch exclusive.

shinoff21834h ago

It looked so horrible to. They should've kept it similar to the first two.

Asplundh4h ago

Because Nintendo funded it, they did the same for Bayonetta.

Knightofelemia4h ago

I totally forgot about the Switch sequel.

jukins4h ago

Misleading. This page is whats available for people who owned the game prior to delisting.

Abnor_Mal4h ago

The first game was the best imo.

300°

PlayStation Exclusive 'Kena: Bridge Of Spirits' Rated For Xbox Series X|S

There's been plenty of news about Xbox games moving over to PlayStation recently, but how about one coming the other way? Well, 2021's Kena: Bridge of Spirits has just been ESRB rated for an upcoming Xbox Series X|S release

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purexbox.com
shadowT12h ago

Kena was original announced as console exclusive "for a limited time"..

Inverno8h ago

Not to mention it's also been on PC, so not exclusive at all.

Cacabunga5h ago

Finally.. i think they said it would be time exclusive for like 6 months.

Juancho517h ago(Edited 7h ago)

Console exclusives are exclusive to certain consoles … really not hard to comprehend unless you’re a salty gamer fighting an imaginary console war.

I just got this game on the PS+ Catalogue to redeem some points on the rewards program, it’s not mindblowing, but it’s a very pretty action adventure game. Not thrilled about it but i pick it up randomly sometimes when i take a break from my usual fare.

Inverno7h ago

It may be "exclusive" to a certain console but it's still multiplatform because it's on more than one platform.

Jin_Sakai7h ago

Amazing game. I wish they’d make a sequel.

Eonjay6h ago

Its available on PS Plus for anyone to try.

Elda8h ago(Edited 8h ago)

Kena is owned,developed & published by Ember Labs studios & it was a "limited" PS console exclusive. PS having it as a console exclusive for 3 years is enough time to pass it on to another console platform.

VersusDMC7h ago

It's just hack journalism saying 3rd party exclusives going to other competing platforms is the same as 1st party. Shall we say that Nintendo games are going to other consoles since No More Heroes 3, Octopath and Monster Hunter Rise got ported to other consoles? Dumb.

Crows906h ago

It's also called fake News journalism or bad journalism, misinformation...so many names for it.

Abnor_Mal6h ago

Okay might be showing my age, but back in the days, way back it was called yellow journalism.

DOMination-4h ago

So defensive lol..

If we're so concerned about third party now, can we apply the same logic to games like FF7 Rebirth, Stellar Blade & Helldivers which I regularly see people on here spouting as First Party or "Sony Games"

VersusDMC3h ago

@DOM

If you want to say sea of thieves going to PS5 is the same as Kena going Xbox then go crazy.

It's as dumb as saying Horizon going to xbox is the same as Cuphead going to PS5.

+ Show (1) more replyLast reply 3h ago
neomahi4h ago

Microsoft began buying timed exclusives and timed DLC starting with GTA IV back on Xbox 360. This didn't used to be a practice until then. I don't ever recall this being a thing

VersusDMC3h ago

Pretty sure the PS2 gen had 3rd party exclusives. Panzer dragoon orta, Jet set , dino crisis 3, steel batallion for xbox. Nintendo had Capcom exclusivity for a bit on RE4, Viewtiful Joe and REmake. Onimusha, Gta, Final Fantasy for Sony.

Probably way more than that.

PS1 gen as well...but most exclusives then were developers chosing cartridge(N64) over CD. You could bring up the Saturn but i believe it just didn't get ports because it had a horrible launch in the states.

Gamer751h ago

Timed exclusivity was a thing before Xbox existed

Lightning771h ago

Not even remotely true or maybe you're too young . This practice has been going on since Sega, nintendo and PS1 days.

Lexreborn28h ago

Kena was a really good game, anything that helps it get more exposure is welcomed.

purple1017h ago

what's that one Sony did before Kena that was like Ninetndo's pikimin, I forget, I missed that and it looked fun, might try to grab on sale, it would be my second ONLY ever digital purchase, (as I don't think it was ever physical as its a small game)

Crows906h ago

Not sure but Sony didn't do kena

purple1016h ago

okay smartie pants, "one sony paid for exclusivity, like they did with Kena"

found it anyway, was called "Bugsnax"

https://www.youtube.com/wat...

neomahi4h ago

I don't think Pinkman and Kena are really the same thing. At the end of the day though, Ember Labs has a really talented animation team, but as game designers they're lacking. It was a really pretty game but, man was it frustrating! Areas you thought you could go but we're blocked off, poor level design, probably what Hellblade II is gonna end up being

purple1013h ago

Pikimin and bugsnax

Not pikimin & Kena

GamingSinceForever7h ago

That was a good game and surprisingly difficult.

blackblades1h ago

Not really, some parts a little bit. Should've tried hard mode.

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