Cyberpunk fans behold – a Cyberpunk 2077 Unreal Engine 5 fan creation in 4K resolution has been released and it is ravishing.
Cyberpunk 2077 is getting a new update after developers previously stated it no longer would, bringing the possibility of more still to come.
I'm hoping the update fixes their poor FSR 3 implementation, and add FSR 4. FSR 2 looks better than FSR 3 in CP2077 by a wide margin. On my 7900XT I just use XESS if I want to add RT at custom 3K resolutions. Already beat the main game, but half way through Phantom Liberty expansion. I would like to get back to it later on this month.
I wanna be able to dual wield it would add a decent bit I feel hell if they wanted they could even let us dual wield like knives and swords as well or something just sounds like fun to me
Few games among the Nintendo Switch 2 launch line-up can match Cyberpunk 2077 in putting the system through its paces. It's a staple of our PC benchmarking suite for good reason: the open world design is a solid stressor for any CPU, while its effects-heavy battles challenge GPU resources as well. This Switch 2 release has clearly been a big undertaking for developer CD Projekt Red too, who produced the port in-house with unique optimisations for Switch 2's ARM-based architecture. It's also remarkably the Ultimate Edition of the game, with both the core adventure and the more taxing Phantom Liberty expansion bundled in - an extra portion that proved too demanding to justify a last-gen console release, and was instead restricted to PS5 and Series X/S, and yet here it is running on Switch 2.
To cut to the chase, Switch 2 offers a truly viable way to enjoy Cyberpunk, either in a portable format or docked under a TV. However, CDPR has shot for the stars in its ambition to include Phantom Liberty as well, and it's here that Switch 2 hits some technical limits - with frame-rates struggling as we explore its newer Dog Town region. Still, that aside, there's a lot to admire in the game's engineering for Nintendo's new console overall, and how competitive it is in comparison with other consoles.
I am happy for CDPR. Their hard work paid off because the Switch 2 version are always in the top 5 Switch 2 launch game sales.
This may be one of the weakest launch lineups Nintendo has ever had, with Mario Kart being the only first party game, but Cyberpunk 2077 will definitely give you tremendous value for your money.
One tip I can give people who have never played the game is to first read books from the cyberpunk subgenre. This will allow you to appreciate the story much better. If you find yourself asking which life path is the best to take at the start of the game, in this case it is Corpo, Streetkid, and Nomad. You likely don't know enough about the genre, and certain things will fly right over your head. While it is not mandatory, the game will be 10 times better if you read or listen to some books first.
Some books I have enjoyed in that genre are:
Cyber Dreams by Plum Parrot,
Stray Cat Strut by RavensDagger
Tower of Somnus by Cale Plamann
Mist Runner by Nicholas Searcy
If you can only read or listen to 1 book, then I recommend Cyber Dreams by Plum Parrot. It is the closest thing to Cyberpunk 2077.
DF are Nintendo's occasional bootlickers after that blatant Zelda games ad scandal.
Games like CP2077 are meant to be played on big console or powerful PC on a big screen.
Got to love how they're simp for full price purchase of 5-year-old game and still getting the worst version to play on.
Now’s the best time to travel to Night City as Cyberpunk 2077: Ultimate Edition is the best pickup on the Switch 2 at the moment.
That looks graphically fantastic. CDPR's next game better match or beat this quality.
UE5 is stunning, I feel like we are about to get a lot of pretty games even if some have mediocre gameplay. Games will play badly with style lol.
Nice for vertical slices and it would be nice to see a whole open-world game at this level of quality.
CDPR doesn't need help creating trailers or tech demos that don't match the reality of their game.
Yeah, um...well that a completely different engine. How about the improvements they could have made using their own REDe4, let alone the next big thing engine? We all know they had room for improvement, that's why we've been bashing them for so long, eh? Maybe make a version in Unity or less technical marvelous to make your point XD ? Red is not going to make the efforts you have. These "fans show what Cyberpunk would look like using x" are totally moot. Don't think Red is going to take up a license when they can in-house all they want (at least for now), not to mention rework the game and time to qa it for a new engine, technically and financially $$ does not make any sense at all.