The long-awaited PS5 VRR update has arrived. Digital Foundry's John Linneman and Alex Battaglia discuss the benefits and limitations to the technology.
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Kai Tatsumoto:
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I currently don't have a VRR capable display but its nice to know if I get one the PS5 supports, it will also work with the Series X. You can't say the same thing the other way around.
Hopefully we can see less emphasis on it in comparisons now, performance analysis videos from DF were rapidly turning into "PS5 still doesn't have VRR" videos and focusing less on the actual performance of titles.
I'm curious what kind of percentage of the user base of these systems have access to VRR enabled displays, because we don't need the "but VRR..." response to become an excuse for choppy and unstable framerates that will be experienced by the majority of players who don't have access to it's benefits.
Xbox Series X does it better
It's only early no doubt it will be updated