250°

Tomb Raider's Lifetime Sales Revealed After Embracer Group Sale

Crystal Dynamics and Embracer Group shared that the Tomb Raider brand has stayed strong and sold 88 million units since its inception in 1996.

Sciurus_vulgaris1137d ago

I find it shocking that Square-Enix is selling two studio (Crystal Dynamics and Eidos Montreal) , Deus Ex, Tomb Raider and other game IPs for only 300 million. You would think Tomb Raider alone would be worth hundreds of millions. The franchise is iconic and has lifetime sales of 88 million.

Gears of War in 2014 sold to MS for a rumoured $ 80-100 million. You could argue that from 2006-2013 Gears of War was more successful than the recent Tomb Raider titles (2013-2018). However,I still think the Tomb Raider Ip would warrant a greater sales price due to a longer legacy and brand recognition.

Sciurus_vulgaris1137d ago

Edit: Square Enix Montreal is also being sold to Embracer Group as part of the deal.

Nitrowolf21137d ago (Edited 1137d ago )

Microsoft reportedly paid 100 million for that timed exclusive Tomb Raider deal also, 1/3 of this deal and Square sold 3 studios and +50 plus IPs

Yeah Embracer def got this at a steal TBH, even if the value of those studios and IPs aren’t as high as they used to be

This is prob just Square looking to get capital fast for their metaverse/blockchain stuff. Or maybe that really was the best offer on the table that they could get

Lore1136d ago

Similar to the NFL where GM’s trade players to teams in a different division than their own, maybe Square sold to Embracer so it wouldn’t be to a direct competitor to Sony such as MSFT

TheColbertinator1136d ago

I'm not too shocked. Square Enix doesn't know how to handle their western franchises properly and expect ridiculous numbers for franchises that they don't trust too much in the first place.

Not to mention they are using their funds from the sale to invest in blockchain

Sciurus_vulgaris1136d ago

Yah you’re probably correct. It seems like Square Enix just wants to make quick funds as they reduce overall operating costs. Selling an iconic franchise and 3 studios for what is essentially “a steal” seems like a quickly made and shortsighted decision.

Inverno1136d ago

Not so shocking, Square has shown themselves to be pretty incompetent.

Stanjara1136d ago

These are all games that are in the $5 category and need serious reboot... aka AAA investment. This is not FF14 or FF in general where there is a general direction where to go with that IP.

+ Show (2) more repliesLast reply 1136d ago
Starman691136d ago

If we're looking for someone to blame, blame Microsoft. Lara was born on playstation (and pc). Buying rights for tomb raider to be a timed exclusive on Xbox is like sucking lemons. Left a bad taste in everyone's mouth.

HardKnockKid241136d ago

Yea!!! Like KOTOR…… oh wait…

HardKnockKid241133d ago

Jznrpg, get outta here. This is the console arena we are talking about. KOTOR and it’s sequel were released on the original Xbox with no PS version in sight. You’re being incredibly selective.

DazaMc1136d ago

It came out first on the Sega Saturn in Europe 26/10/1996.

Imalwaysright1136d ago (Edited 1136d ago )

And Sony paid for an exclusivity deal wich is why TR2 wasn't released on the Sega Saturn.

ChubbyBlade1136d ago

How is it Microsoft’s fault for offering money? It’s squares fault for accepting it. Gotta twist things to ha tree that little black box

Starman691135d ago

Can't blame square square due to their financials. Can u imagine the outrage if GTA became a time exclusive. There would be outrage!! Or call of duty!?, Oh wait...! 😐

1136d ago
Gamer751136d ago

Actually Tomb Raider was born on Sega Saturn, PS & Windows so it's amusing that people act like it was only a PS game.

Starman691135d ago

Sega Saturn? What is this musical machine your talking about!? Lol 🤣

+ Show (2) more repliesLast reply 1133d ago
neutralgamer19921136d ago

I just can't believe how little embracer paid for all that they got

solideagle1136d ago

ok I am confused that Square Enix was not happy with new TR sales but it sold 38 million units (3 games) which is amazing. Uncharted on the other hand sold 48 million (5 games?). TR reboot seems to be successful if we just compare the numbers.

Cackocacho1136d ago

Sounds like SquareEnix needs money, like, yesterday. Not surprising as practically every major release of theirs over the past 15 years, has ended up in the bargain bin after 6 weeks.

Only games which have been genuine were success were from third party publishing, or outsourced development. SquareEnix hasn't internally developed a great game, since probably FF XII, back in 2006.

Profchaos1136d ago

Yet the reboot trilogy failed to meet expectations. Squares expectations are ludicrous

Show all comments (27)
30°

Time for a Checkup With The Epic Games Store's Weekly Freebie

The Epic Games Store wants you to help folks get healthy with this weeks free game.

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terminalgamer.com
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 1h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199221h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon15h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

50°

Recent PlayStation Store Adjustment Allows Simpler Purchases Across Regions, Possibly Due To A Bug

Recent changes to the PlayStation Store have made its simpler to purchase games across different regions, possibly due to a bug.

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twistedvoxel.com