Crystal Dynamics and Embracer Group shared that the Tomb Raider brand has stayed strong and sold 88 million units since its inception in 1996.
The Epic Games Store wants you to help folks get healthy with this weeks free game.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Recent changes to the PlayStation Store have made its simpler to purchase games across different regions, possibly due to a bug.
I find it shocking that Square-Enix is selling two studio (Crystal Dynamics and Eidos Montreal) , Deus Ex, Tomb Raider and other game IPs for only 300 million. You would think Tomb Raider alone would be worth hundreds of millions. The franchise is iconic and has lifetime sales of 88 million.
Gears of War in 2014 sold to MS for a rumoured $ 80-100 million. You could argue that from 2006-2013 Gears of War was more successful than the recent Tomb Raider titles (2013-2018). However,I still think the Tomb Raider Ip would warrant a greater sales price due to a longer legacy and brand recognition.
If we're looking for someone to blame, blame Microsoft. Lara was born on playstation (and pc). Buying rights for tomb raider to be a timed exclusive on Xbox is like sucking lemons. Left a bad taste in everyone's mouth.
I just can't believe how little embracer paid for all that they got
Sounds like SquareEnix needs money, like, yesterday. Not surprising as practically every major release of theirs over the past 15 years, has ended up in the bargain bin after 6 weeks.
Only games which have been genuine were success were from third party publishing, or outsourced development. SquareEnix hasn't internally developed a great game, since probably FF XII, back in 2006.
Yet the reboot trilogy failed to meet expectations. Squares expectations are ludicrous