Unreal Engine 5 recently emerged from early access, with a full version now available to games creators. Simultaneously, the 'city sample' portion from the brilliant The Matrix Awakens demo was also released, giving users a chance to get to grips with MetaHuman crowds and large-scale AI in a vast open world, with buildings, roads and more created via procedural generation. In short, Epic is opening up a staggering wealth of new technologies to all and UE5 is, effectively, the first paradigm shift in games development seen since the arrival of the new consoles. So what have we learned from this release? Put simply: it's demanding. Very demanding.
Rasterization is the predominant technique used for real-time rendering in video games. Despite the growing use of ray tracing for lighting, rasterization is still used to render the bulk of the scene. Rasterization is faster, efficient, and often produces near-realistic results with some caveats.
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No doubt about that. The PS5 and the series X had some problems on the last gameplay. But the results were great. It seems a big leap
I mean tech demos like this are barely optimized, they are just dumped and executed. It has me very intrigued to see what the engine can do on future titles. Especially since i didn't see any of the common issues unreal has had when it comes to open worlds.
Next gen CPUs and GPUs are just a few months away, the RTX 4080 should be beastly for this.
Also I believe it's not fully optimized on PC yet either.