From Eurogamer: "Doom is the ultimate game. It runs on pregnancy tests, it runs in cars, and now it runs on RTX - with hardware-accelerated ray tracing, of course. Sultim Tsyrendashiev, creator of the Serious Sam path tracing mod delivered this new RT-infused rendition of Doom on April 1st this year, but make no mistake, this is no joke. It's a visual revamp of the original game, creating a clever path-traced RT aesthetic for a title that essentially has no real-time lighting model as we'd understand it in a modern game. The results are excellent overall and the processes required to make it happen are often ingenious.
First up, let's talk requirements: what do you need to get going? A copy of Doom itself is essential, obviously - specifically for the WAD file that contains the bulk of the game data. You'll also need the RT version of prboom, available here. Therein, you'll note that there are optional downloads for higher quality music, plus the DLSS .dll plugin, required to drastically improve performance. The final requirement is an Nvidia RTX GPU. For reasons that are not clear, AMD RDNA 2 graphics cards are not supported - maybe it's simply the case that the developer doesn't own one."
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John Romero is such a rad, down to earth guy. A few of my Portuguese game dev buds got this opportunity a few weeks ago at the DevGamm event in Lisbon! He turned down dinner w a lot more higher profile game developers to rather have dinner with this small, more unknown indie dev team called Redcatpig instead. It shows you where his heart is!...
https://media.licdn.com/dms...
Impressive what a lighting change can do. I tried this out for a little bit and it was pretty cool. Look forward to trying out the Half Life one.
Going to have to give this a shot.
Amazing what new lighting techniques can do to a game even this primitive by today's standards.
Too real isn't really cool with nvidia cards , it's like watching the real life version of saitama.
Looks awesome. Now give us Jazz JackRabbit with raytracing please :)