60°

Should Xbox move its PC Game Pass operation to Battle.net?

The sluggish Xbox app on Windows PC is arguably the biggest barrier to PC Game Pass' growth right now. Could Battle.net be its savior?

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windowscentral.com
porkChop1165d ago

Battle.net is garbage so I'd hope not. I haven't had any sluggishness in the Xbox app though. The UI could use some work but it runs fine.

crazyCoconuts1164d ago

Yeah it's fine. Saying the ui is the biggest barrier to PC gp growth doesn't make sense to me. We're not gonna turn games away because of a launcher. None of the launchers are as good as steam, but that's not a show stopper for me

lonewolf101165d ago

In what way sluggish? Would Battlenet fare any better with the amount of games that are available in the Xbox app?

RavenWolfx1164d ago

No. Xbox is perfectly fine handling their own program. I have had very little issues with the Xbox Game Pass app w/ PC games or playing cloud on PC.

BrainSyphoned1164d ago

I canceled my battlenet due to Blitzchung and would prefer to never install it again.

paulust20021162d ago

No, but really bugs me how bad the apps are for xbox.

Also they are a step back from the old xbox app where I could easily share to multiple groups for example.

I've now idea how a massive company in 2022 can make such a laggy buggy app. Either doesn't load data, won't open, won't update a game, etc.

60°

Time for a Checkup With The Epic Games Store's Weekly Freebie

The Epic Games Store wants you to help folks get healthy with this weeks free game.

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terminalgamer.com
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused3d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

50°

Recent PlayStation Store Adjustment Allows Simpler Purchases Across Regions, Possibly Due To A Bug

Recent changes to the PlayStation Store have made its simpler to purchase games across different regions, possibly due to a bug.

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twistedvoxel.com