580°

Remedy Entertainment Remaking First Two 'Max Payne' Titles

Max Payne creator Remedy Entertainment announced that it will remake the iconic Max Payne and Max Payne 2: The Fall of Max Payne video games.

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worthplaying.com
Orchard1162d ago

Holy cow... Alan Wake 2 and now this... I had to double, triple check first that this wasn't some left over from April 1st.

Christopher1162d ago

You have to be careful, Larian just put this out today https://www.youtube.com/wat...

neutralgamer19921162d ago

Very excited recently bought the original to play via BC. So if I understand correctly they will make each game separately and very early stage of development. 2025-2026 at the earliest is my guess but I think these games will finally get the love and support their deserve

iamrperry1162d ago

I’m not sure the development cycle would be that long, considering they’re not “new” games. The storyline is already there, the gameplay and the models have been mapped out.
I would think it would be next year sometime.

neutralgamer19921161d ago

Yeah come to think of it I think you could be right and the development could.be much shorter than a new game from ground up

Like you said they already have most of the stuff they need and they are using their in house engine so that should cut down on development time too. I do wonder if they will straight up remake or will they make some changes to story if needed

RaidenBlack1162d ago

Northlight Engine!
Hell yeah!

RaidenBlack1162d ago

The news generated so much traffic, it broke the website.
https://twitter.com/remedyg...

-Foxtrot1162d ago

God I love these, super happy they are being remade

It just had that special something the third game was missing

If Renedy ever got to do another game I hope they do their own Max Payne 3: The Rise of Max Payne a timeline where Mona survives and Max stays in New York

porkChop1162d ago

Idk if they would want to. Sam Lake was really happy with Max Payne 3. He didn't want Rockstar to just imitate Remedy's games.

-Foxtrot1162d ago

The issue I just felt is that Max Payne 3 came off like it was a new early IP by Rockstar, they got given the Max Payne franchise and we’re like “f*** it, let’s use this and just make this new game Max Payne, we’ll work around why we’ve set it in Brazil story wise”

You don’t have to make a carbon copy but it missed s lot of things which made the franchise so good.

The best parts of the game were the flashback levels in New York

RedDevils1161d ago

People like me love Max Payne 1+2 are usually doesn't care about 3, it's boring. It completely different game the story hit a different direction to the first two it completely ruined it imo. It's a game that have Max Payne in name but there is no Max Payne in 3 it a completely differently character with better graphic.

mkis0071162d ago

100% I liked Max Payne 3, but it didn't feel like a Max Payne sequel. The character looked way too different and there were no connections to the other game.

Eidolon1162d ago

Special something, probably nostalgia.. lol

senorfartcushion1161d ago

Always is.

It’s classified as an addictive substance.

-Foxtrot1161d ago

Not really

Those iconic comic like cutscenes

Gritty, dark setting in New York

Music was more memorable

Theme song from Poets of the Fall was better over Health

Mona was a good foil for Max and interesting but ended up being thrown away choosing the wrong ending to go off

Drenched in Noire atmosphere and story wise

MADGameR1162d ago

I can get behind that! I am VERY excited!

andy851162d ago

Damn I'm excited for this. Very wary with Rockstar being involved because their reputation is awful lately. Hopefully with Remedy developing it it should be good.

Profchaos1162d ago

Rockstar is purely financing this all the tech work is on remedy

1162d ago
badz1491162d ago

just like they were only financing the GTA Trilogy. Everybody knows how THAT turned out. Plus, Remedy also had their hands on CrossFireX, right? THAT didn't turn out well either. honestly, it's really hard to be hyped by Remedy anymore these days. They are kinda misfiring left and right

andy851162d ago

I did say Rockstar weren't developing it but they didn't develop the recent trilogy either and they cheaped out on it. As said it should be good with Remedy.

pietro12121161d ago

badz149

Cross Fire being awful wasn’t Remedy’s fault that being said they have a great track record. Easily one if the best developers around and Sam Lake is a excellent writer

Show all comments (78)
80°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack1d 11h ago

NOooooooooooooooooooooo....... ..............

mkis00712h ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai1d 14h ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack1d 11h ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga20h ago(Edited 20h ago)

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos20h ago

Sony's not paying the price its workers are.

z2g18h ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh9h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg20h ago

People needed to buy the first game! And not at 20$

neutralgamer199218h ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole6h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog19h ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 6h ago
-Foxtrot1d 13h ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT21h ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel119h ago(Edited 19h ago)

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog19h ago(Edited 18h ago)

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

1d 13h ago
Obscure_Observer1d 12h ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing6923h ago

Jim Ryan got fir—err I mean, retired.

anast19h ago

Jimmy followed Phil's advice.

18h ago
raWfodog18h ago(Edited 18h ago)

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot16h ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog9h ago(Edited 9h ago)

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate911d 11h ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly4722h ago(Edited 22h ago)

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

Show all comments (42)
70°

Leslie Benzies Reveals Everything You Need to Know About MindsEye

IGN : Find out everything you need to know about MindsEye, the upcoming narrative driven single player action thriller with expansive creation tools from developer Build a Rocket Boy in this interview with Leslie Benzies, Founder and Game Director.