I wouldn't go that far. Sea of Theives had a remarkable turnaround after several huge updates. Same with Ghost Recon Breakpoint. All they have to do is add a toggle in the settings menu to turn off those detestable kill confirmed hit sounds and the game will be bonafide Halo. Hundreds of players, if not over one thousand players, have requested that feature over the years since H5 disgraced the planet. I have been counting.
Sea of thieves is amazing now but halo is established and people expect more. I still consider halo unfinished and I won’t play it until coop is finished
When Bungie left MS spared no resources to make sure a superteam developer was handling it. 343i has so many developers that led development teams before joining 343i. It's like a sports team full of superstars and no one wants to take a back seat. This is why Ms wanted Bungie back now it all makes sense
Just a thought
Since Bungie are still independent could they do a halo that comes out on PlayStation 😂 (I know not a chance that would melt fanboys 😂)
Know critical thinking is dead, but getting into matches seemingly way too easy when by inverse FF14's servers were so crowded Square STOPPED SELLING THE GAME should tell you something.
@godmars FFXIV would love to have purchased extra servers and they tried to but the manufacturing shortages made it impossible. Conversely MS can buy anything whenever they want at whatever price is needed so comparing Sqaure's server issues to freaking Microsoft is a little...lacking in critical thinking. MS can have a packed game and have the space to support it regardless of play pop.
"And they went very far up. No Man's Sky was a joke when it released, and is now praised for the turnaround they did from this site."
Really?! Your comparing Halo which has 450 people from 343 and had 3 other studios including The Coalition working on Halo, literally over a 1000 people to No Man's Sky an indie studio that has 26 people on staff?!!
That's not just idiotic, it's disingenuous as well. What a terrible comparison. 343 literally had to delay this game a full year AND 5 months after launch is running dry on content. They don't have a clear road map for anything. How was this supposed to launch 17 months ago?! Just consider that for a second.
But yeah a huge studio that had 3 other studios help, 1000+ people work on it, now a year and a half almost and you'll makes excuses for them?! Lol. Talk about sad
My entire gaming circle revolves around the franchise. We all played LAN matches in high school and grew up with the series. We all still play online to this day.
We even have Wednesday night Halo night even though we live all over the world and have kids etc.
We aren't even touching Infinite on Wednesday nights. It's in a terrible place with the community.
At the end of the day they knew what they were making, they knew they were going down the GaaS route with MT's and drip feeding content so why wasn't any of this planned out so you had content ready to give fans
It was rushed, simple as and 343 don't have a clue what they are doing with Halo these days
and with Sony having bought Bungie, MS blew the chance to return Halo to the hands that made it great, so this could be the beginning of the end of Halo.
Return it to the hands that separated from MS so they could do something OTHER than Halo? Which also ended up being one of the most prominent GaaS games of the past generation? But also struggled for years to nails down the content drops and live service model?
A good amount of 343 is legacy Bungie talent, and Bungie went off to just make GaaS titles.
They haven't had a truly stellar campaign since they left with Reach.
Sony only bought them so they could continue as business as usual and assist on GaaS titles.
I really only care about Halo campaigns, and thought 4 was lackluster and barely cared to get past the early parts of Halo 5.
Infinite was a great return to form and might be the most fun I've had with a Halo campaign. I don't have much stake in the multiplayer. I never really played it. Obviously they're not handling the new model well. That can be improved though.
Halo always had legs. I think it's silly to think they can't easily grow back their numbers if they can get their crap together.
A bit of a difference with bungies so called gaas title. It's actually extremely fun to play. The type of game it is and the history of the devs behind it make it very clear they will release new and exciting content. And there are no MTX requirements since all of the good stuff is earned in game.
What new halo content are we expecting? Co op has taken a backseat. The single player campaign is the most bland open world ever created. The multiolayer has a clear focus on getting you to spend money.
I’m convinced that they knew they were going to ship an unfinished product, so they slapped ‘GaaS’ on it to buy themselves some time, like “oh it’s supposed to be like this because it’s a live service”
The facts are Infinite had twice the dev time yet fewer maps, modes, and features than any other Halo game, including 5 which was raked over the coals for its launch. Some of these features are just basic staples too, like co-op, forge, etc.
In a blog post today they said they know fans want a custom game browser - both in 5 and Master Chief Collection - and said they’re proud to announce that it’s in early production. Wtf?
I was fine with what launched because I the gameplay was so solid, but it became apparent really quickly that they had no plan set in stone for meaningful content deliver after launch.
To put into perspective, Season 2 will introduce 2 new maps to last the 3-month season - this means that, 9 months after launch, Infinite will still have fewer maps and modes than Halo 1
I suspect the plan was to have people in Game Pass and keep them subscribed via drip feeding new content. When they've recouped enough cost, you'll see content added more regularly. It's kind of like a game costing $70, but you keep people in the hook long enough until you've made back enough on subscribers totaling over that in subs, then you'll get more content. Seems to be working for them, though.
I don't play Halo. Could never get into it and believe me, I tried. That said, I wonder how instructive what's happening will be with the future of the franchise. I think the game will eventually meet everyone's expectations, but you'll need to wait for it (or move on).
It limped onto console and can of course recover, but I feel like they had to put it out incomplete and Gaas business model was the only option. It just so happens M$ chose to turn Xbox’s biggest game into the biggest money grab possible. $ay what you want about $ony, prolly be a minute until God of War turns Gaas. This is why Gamepass value rings halo, sorry hollow, to me—M$ did the same with Flight Sim, delayed it on console to milk the pc pay for planes model. Typical M$.
Bonnie Ross & probably the studio in question aren't right for the job, step BACK and look at everything they've done. Founded: July 2007 > 343 Industries was eventually given complete control of the Halo franchise including servers and data on March 31, 2012.
Infinite should've been the flagship Xbox title & yet It's got 5.5k avg daily users (based on steam charts) I'ma C/P YT comment because it basically nails the point of what this game has failed to deliver in 5 months. Has no custom games Has only 7 4v4 maps and 3 BTB maps Is missing classic modes like shotty snipes Has no forge Has no co-op Has no firefight
corporate manipulation, this isn't just 343, It took public backlash for the devs to cite the "backlash" as reasoning to cutback on the store crap, You can praise gamepass all ya want, MS need for greed has obviously tainted this Halo title.
It's to be expected in our capitalistic society. It just sucks because Halo is special. The Master Chief is Microsoft's Kratos, and while I hear Infinite's campaign was good, last time I checked, it's the multiplayer that keeps Halo hot. Even before Xbox live came along, Halo's multiplayer is what kept the game hot until Halo 2 rocked Earth.
5.5k, is that for real? The recent new raid in Destiny 2 had about 550k people try it the first weekend. And that is just a subset of the active player base.
@Crows90 er...GT7? Granted you said majority, but it was the most recent and it was pretty clearly not finished. Doesn't even have a legit career mode yet.
They had one game to make, one. This is an Xbox staple and one of the 3 1st party titles from Xbox that actually matters and they couldn't even get this one right. This is high levels of W...T....F.
It's a profound disappointment that the best feeling Halo has turned out to be the worst.
So much of it is so good. 120fps, FOV slider, the ability to adjust team and enemy colors, you can adjust the weapon position relative to the HUD. The graphics look genuinely good. Sprint isn't controversial anymore. The foundation is absolutely solid for the 30-seconds-of-fun mantra Halo is known for.
But then you have the actual content. Considering the dev cycle, it's like they have a team that's only capable of building one or two maps in a full calendar year. We have the first Halo campaign that takes place in only one single biome.
And then you have the reliability of the network which is another inexcusable failure since the tech previews didn't have de sync! Or if it did people were much less prone to complain about it
Funny out of the blue there's so many articles of disappointment coming out about infinite when 4 months ago it was being lauded as the pinicle of master cheifs story.
Yeah I get there's some modes that were meant to be delivered in season 2 but it comes down to if it's not ready it's not magically coming out unless you want another bf2042, cyberpunk GTA trilogy story to run.
I personally thought it was an ok game but the open world was unessecery I bypassed pretty much everything after 4 hours or so of exploring I simply progressed from point a to be as quickly as possible entered interiors enjoyed the story rushed to the next story chunk. The open world served as padding and the lack of variety in its setting hurt the feel overall for me.
Funny enough that open world has been the exact cause of the issues for getting co op to function correctly it works in linear story sections but falls apart in the open world
I definitely don't think it deserves all the hate it's getting right now
The most frustrating part about this game is the fact how much the budget was and how many years it was in development. The community is not out of patience, we as a society a lot of patience when it comes to pretty much everything
343i haven't done justice to the IP'. Ms provided so many resources and showed a lot of patience. And to think this game was originally suppose to launch with next generation Xbox. No wonder Ms wanted to buy back Bungie because say whatever you want about destiny but one thing they got right every time was the gameplay and modes. Co-op shouldn't be something that comes after launch
3 studios helped including The Coalition, 1000+ people worked on it and 17 extra months with no clear road map. Then you got people trying to make excuses and compare say No Man's Sky like they're the same. Especially when NMS only have 26 employees too. 🙄
I have to agree with you. There is no excuse for them not to have a roadmap. I personally had a blast with the game. I enjoyed the SP, it felt great and had some pretty great moments. The open world issues are pretty much the same for every open world game. I think people are just burned out on open world.
The MP is good, not great, but just not enough stuff. It is ridiculous that there's nothing new to it yet, they've had plenty of time and the missing modes are unacceptable. But, the MP is still f2p, which makes it completely asinine they charged $60 for the boxed version with no extra anything whatsoever! Having it day one on Gamepass made it worth playing for me. I'd be pissed if I paid full price for it though. The campaign is worth $20-30.
I didn't know that damn that's for sure mismanagement by the studio and yo not have a simple road map. NMS is the platinum standard of how you fix the game and make huge improvements and listen to their community feedback
If they can do it with 26 than no big publisher has any excuses
I’m confused, didn’t Xbox fans say this is the definitive system seller and better then anyone Sony had to offer because they are all just 3rd person action games and nothing else?
Halo hasn’t been good in years. The franchise is completely stale and being made by inadequate developers.
You're confused. People aren't mad because the game sucks. They're mad because it doesn't have more content and it's missing the modes they want. If people are that upset about those things, it means they just want more of it, which is a good thing. Nobody says it was the greatest game ever. But it's open world Halo and it is a super fun game. Actually, it's a pretty great game. Plays and looks fantastic. There's just no excuse for the missing modes, lack of MP content, and those stupid MTs. But those are optional. If you didnt like Halo 5, Infinite is a glorious return!
And yeah, I understand why Xbox players touted it. Show me the great exclusive PS5 FPS...
I’m sorry but how is this game not a complete and utter failure if it’s missing basic content that still isn’t included, visuals are lack lustre and gameplay is bland? Not to mention the multiplayer and coop mess….
If this was a Sony game or god forbid a Nintendo game, individuals like you on this site would harp on these things incessantly.
Show you a great exclusive PS5 fps? How bout you show me a great Microsoft exclusive, period. There are none.
This is what you signed up for on Gamepass just a lot of names and concepts that have potential but they drip feed it for years so one day you may or may not see that potential realised. This is no different than publisher adopted abusive relationship with fans and consumers they giving us false hope every damn month that the favorite disappointing game will do for the better. Halo Infinite was another one fell victim to Gaas.
When your flagship game doesn’t ship with features that are basically staples to that franchise(co-op and forge), you know something’s seriously wrong.
Not sure there is much of a community left. After all the delays and debacle that went on with Halo Infinite alone... I am very surprised Bonnie Ross still has a job. Her leadership has to be terrible.
They might as well hold up content for the sequel at this point. It's all but dead by Halo standards.
At the end of the day they knew what they were making, they knew they were going down the GaaS route with MT's and drip feeding content so why wasn't any of this planned out so you had content ready to give fans
It was rushed, simple as and 343 don't have a clue what they are doing with Halo these days
Bonnie Ross & probably the studio in question aren't right for the job, step BACK and look at everything they've done.
Founded: July 2007 > 343 Industries was eventually given complete control of the Halo franchise including servers and data on March 31, 2012.
Infinite should've been the flagship Xbox title & yet It's got 5.5k avg daily users (based on steam charts) I'ma C/P YT comment because it basically nails the point of what this game has failed to deliver in 5 months.
Has no custom games
Has only 7 4v4 maps and 3 BTB maps
Is missing classic modes like shotty snipes
Has no forge
Has no co-op
Has no firefight
corporate manipulation, this isn't just 343, It took public backlash for the devs to cite the "backlash" as reasoning to cutback on the store crap, You can praise gamepass all ya want, MS need for greed has obviously tainted this Halo title.
Burn AAA industry burn
They had one game to make, one. This is an Xbox staple and one of the 3 1st party titles from Xbox that actually matters and they couldn't even get this one right. This is high levels of W...T....F.