30°
8.2

BPM: Bullets Per Minute review - ChristCenteredGamer

CCG writes - "BPM: Bullets Per Minute sees you shooting your way through the various realms of Norse mythology to stop an underworld invasion. There is no story here, just an hour of straight, rhythmic dancing through rooms of bats, bugs, bots, and banshees in this mix of metal and myth. The core movement and shooting mechanics feel very much like an old-school 1990s-era FPS like Quake or Half-Life, but with an added scoring system, double jump, and dashing to spice it all up. Enemies also attack to the beat of the music, a subtle reminder that BPM is as much rhythm game as it is action. Expect anywhere up to 10 hours for your first successful run."

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christcenteredgamer.com
70°

The "BPM x ROBOBEAT" crossover kicks-off via Steam on May 14th, 2024

"Kwalee, Inzanity, and Awe Interactive are today very happy to announce that the "BPM x ROBOBEAT" crossover is kicking-off via Steam on May 14th, 2024." - Kwalee, Inzanity, and Awe Interactive.

30°
8.0

BPM: Bullets Per Minute - Review Rush

Fight as a mighty Valkyrie to repel the forces of the underworld from invading the world of Asgard.

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reviewrush.co.uk
30°
7.0

Review - BPM: Bullets Per Minute (Switch) | WayTooManyGames

WTMG's Aaron Price: "It’s seriously not as if BPM is a bad game. Since its release, so many other games have come out doing roughly the same thing, but building upon it. It runs well on Switch, but definitely is hindered by the limitations of the system, especially in handheld mode. That definitely doesn’t mean don’t play it, because it is easy to pick up and play for one or two runs, and pick up to play on a daily basis. It’s the perfect style game for the Switch, it just needs a little bit of tweaking in order to be fully enjoyed. Or you can just crank up the brightness on your end…"

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waytoomany.games