600°

Ratchet & Clank: Rift Apart lead writer claims work has been "erased"

Sam Maggs writes: "Seems like Mark’s GDC talk makes it sound like a bunch of this stuff sprung up from nowhere? I was one of like 4 people in the room for most of Rivet’s development. I was the one who said “We can’t call her RACHETTE.” Gadget and Rivet were me. Sucks to have my work erased.

This speaks to a broader issue of game devs being entirely erased from the narrative of their own work once they leave a studio. I’m not even credited as a writer on this game despite dedicating a year and a half of my life to it and creating Rivet’s personality from scratch."

monkey6021122d ago

Hmm it seems in the haste of being the 1st to report something Eurogamer has again got one side of an argument and ran with it. Games journalists like to take everything at first glance and paint the rest of the picture for us.
It would be nice if they actually did some investigating before releasing this kind of thing in the hopes of fueling an argument between fans of a studio and anyone who takes delight in stabbing at the reputation of said studio.

SoulWarrior1122d ago

Yeah apparently she left in 2020, well before the game released, she should certainly be credited with the work she did though, but going by some other tweets some of it seems like retaliatory attention grabbing to me.

1122d ago
ABizzel11121d ago (Edited 1121d ago )

There would have to be standards and integrity for there to ever be actual widespread journalism in the gaming medium.

senorfartcushion1121d ago

It’s because a lot of the other mainstream journalists tend to do nothing but shill for the games.

Journalism is competing in a very two-sided basis now.

You know why. They big companies are now too big for coherent media.

-Hermit-1122d ago (Edited 1122d ago )

I'll never forget when she said GTA characters can perform virtual rape to her character and that everybody doing it should be banned.

Sam Maggs should never be taken seriously about anything. She exaggerates and makes a drama about nothing.

OpenGL1121d ago

This lol, the virtual rape segment is a classic.

technophobia1121d ago (Edited 1121d ago )

Mark Jonas tweeted: They were? Rivet was David Kim. Why did you so blatantly LIE about this? You were ok with EVERYONE assuming you came up with the name, until the truth came out. Can you admit you lied?

Her calling him out: https://twitter.com/SamMagg...
His response: https://twitter.com/MarkJon...

-Foxtrot1122d ago

"This led to her shortlist of names, including Hammer, Socket, and Gadget"

Those first two sound awful, I don't know why it took them so much time to be honest, if it was an alternative Universe version of Ratchet then why not just Ratchette

Although I never knew if she was actually an alternative Universe of Ratchet or if in her Universe she was the one who survived over her Universe version of Ratchet.

The saddest thing they cut from the game because of time restraints and the COVID situation was the Join Me At the Top musical scene, they played the song in the credits but apparently there was plans for a scene to be included in the game. It would have been nice if they finished it and included it in as a free update.

Omegasyde1121d ago

Here’s why:
https://www.urbandictionary...

If that name was picked for a female character, you know there would be people “offended”.

SullysCigar1121d ago

'Socket' would have suffered the same outrage lol

1122d ago Replies(1)
Tacoboto1122d ago

One bad thing shouldn't excuse another. OK, so she has inflammatory tweets, stop being triggered and look at the bigger picture. Does that and should that negate the fact she's not credited in the game that is built with her ideas, her writing, her work? When people are out there claiming credit for your uncredited work, reducing you to "someone" when the thing their taking credit for was your brainchild, yeah - you'd be salty and pissed off too.

We know from fallout after Metroid Dread the practices of Mercury Steam not crediting people if they aren't employed at the end of the project, regardless of the amount of time they put into it. It's absurd and ridiculous to justify ANY company doing something as petty as leaving off a name in the credits, especially when it is someone so significant to the game's development.

VersusDMC1122d ago

She tweets this in 2021

"naming her "Rivet" is probably the thing I am most proud of on that project honestly"

Tweet 19 hours ago

"To my point here—one of the former interns on the project points out it was dev David Kim who first threw out the name “Rivet” to follow the guidelines and add to the shortlist!! TEAM!!"

Well she apparently is all about taking credit for peoples work...and when called out we're a TEAM!! Give this lady her props for copy and paste excellence!

monkey6021122d ago

Fair enough but then Mags was also rather ironically, implying someone else's work was hers in this same thread.

rippermcrip1121d ago

She was in the credits. Not where she wanted to be. But we already know she lied about stuff... so how do we know what she actually did?

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190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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Tacoboto3d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos2d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn3d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris2d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

80°

Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)

An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!

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70°

“We Are Currently Massively Overexposed And Massively Underprotected," Says Alix Wilton Regan

Alix Wilton Regan chats with TheGamer about the BAFTA Games Awards, AI, and the need for better protection for actors.

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