Sam Maggs writes: "Seems like Mark’s GDC talk makes it sound like a bunch of this stuff sprung up from nowhere? I was one of like 4 people in the room for most of Rivet’s development. I was the one who said “We can’t call her RACHETTE.” Gadget and Rivet were me. Sucks to have my work erased.
This speaks to a broader issue of game devs being entirely erased from the narrative of their own work once they leave a studio. I’m not even credited as a writer on this game despite dedicating a year and a half of my life to it and creating Rivet’s personality from scratch."
Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.
Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.
Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...
Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.
I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!
Alix Wilton Regan chats with TheGamer about the BAFTA Games Awards, AI, and the need for better protection for actors.
Hmm it seems in the haste of being the 1st to report something Eurogamer has again got one side of an argument and ran with it. Games journalists like to take everything at first glance and paint the rest of the picture for us.
It would be nice if they actually did some investigating before releasing this kind of thing in the hopes of fueling an argument between fans of a studio and anyone who takes delight in stabbing at the reputation of said studio.
I'll never forget when she said GTA characters can perform virtual rape to her character and that everybody doing it should be banned.
Sam Maggs should never be taken seriously about anything. She exaggerates and makes a drama about nothing.
"This led to her shortlist of names, including Hammer, Socket, and Gadget"
Those first two sound awful, I don't know why it took them so much time to be honest, if it was an alternative Universe version of Ratchet then why not just Ratchette
Although I never knew if she was actually an alternative Universe of Ratchet or if in her Universe she was the one who survived over her Universe version of Ratchet.
The saddest thing they cut from the game because of time restraints and the COVID situation was the Join Me At the Top musical scene, they played the song in the credits but apparently there was plans for a scene to be included in the game. It would have been nice if they finished it and included it in as a free update.
One bad thing shouldn't excuse another. OK, so she has inflammatory tweets, stop being triggered and look at the bigger picture. Does that and should that negate the fact she's not credited in the game that is built with her ideas, her writing, her work? When people are out there claiming credit for your uncredited work, reducing you to "someone" when the thing their taking credit for was your brainchild, yeah - you'd be salty and pissed off too.
We know from fallout after Metroid Dread the practices of Mercury Steam not crediting people if they aren't employed at the end of the project, regardless of the amount of time they put into it. It's absurd and ridiculous to justify ANY company doing something as petty as leaving off a name in the credits, especially when it is someone so significant to the game's development.