100°

Elden Ring Invaders Hack Alters Save File That Causes Death Loop on PC, Solution Outlined

An Elden Ring invaders hack has surfaced, and it's said that these hackers alter the invadee's save file that causes infinite falling/death loop! Here's a way to fix it

IanTH1130d ago (Edited 1130d ago )

Yet another good reason for me to keep the game in offline mode unless I'm playing co-op. I find it so crazy you can't customize what parts of online you want. Co-op, yes. Messages, maybe. Invasions, no thank you. And 100% don't invade me while I'm playing co-op.

It's already annoying when one of you dies in order to re-join, and the fact invasions can happen when you're fighting a world boss just seems unnecessary. Though one person invaded while I was playing with a friend right before we were going to face off against a boss, so I triggered the fight and ran back a ways. The boss killed them, and I felt great joy lol.

Lexreborn21129d ago

I would agree if it wasn’t for the option to have pvp cops jump into your world. I’ve had some pretty hilarious experiences so far being invaded. But one thing is I get invaded WAY more then my friends.

I am 158 and can typically handle the invaders on my own but I’ve seen some pretty unique things that make it a great experience in its own.

iplay1up21130d ago

This is one of the many reasons, Rockstar releases on consoles first. Hackers are going to hack.

Bladesfist1129d ago

Why would Rockstar care, this just means they can get an increased amount of revenue by banning hackers and getting them to keep buying a copy of the game every month or so.

Mikeyy1129d ago (Edited 1129d ago )

The problem is these hackers aren't just having fun for themselves, they can and do ruin the game for other people, by altering their stats and such. Sometimes causing permanent damage to other players profiles.

Aussiesummer1129d ago

Another reason why I have no interest in gaming in pc.

90°

Best Easter Eggs in Video Games

These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.

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clouddosage.com
Killa784d ago

Using Elena to play Crash on Uncharted 4 was pretty great.

ZeekQuattro4d ago

Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.

160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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vgchartz.com
Profchaos36d ago (Edited 36d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake36d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204936d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer36d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos36d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

5d ago
SimpleDad36d ago (Edited 36d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos36d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman36d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein36d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername36d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast36d ago (Edited 36d ago )

BG Act III is dense. It's the opposite of bloat.

andy8536d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast36d ago

There is some much unique content in that ACT.

gold_drake36d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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210°

Top 100 Video Games Of All Time

Many games have come and gone as gaming began its illustrious history in this world. So let's talk about the top 100 video games of all time!

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lordsofgaming.net
Babadook749d ago (Edited 49d ago )

Yeah. That’s the first I’ve seen it anywhere near #1.

Mario 64 is great but I wouldn’t put it over Mario World.

CUnit12312349d ago

Appreciate you checking out the article

CUnit12312349d ago

Thanks for checking out the article

slate9149d ago

Top 10 were bangers till they threw the #1 spot away lol

CUnit12312349d ago (Edited 49d ago )

Thanks for checking out the article

Zeldafan6448d ago

Not having any Xenoblade Chronicles games on the list is a crime.

CUnit12312348d ago

Sorry lol. I wrote the article but 5 of us voted for many different games and majority went on the list then we worked on the list. If it were just my personal top favorite we'd seen some xenoblade and star ocean as well as some others. Thanks for checking out it!

RavenWolfx47d ago

Chrono Trigger at 31 makes my heart hurt.

Zeldafan6447d ago

Not having any Xenoblade Chronicles games on the list at all is a crime.