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Mobile Gaming Corner – How Mobile Gaming has Evolved for the Better

Once upon a time mobile gaming was just Candy Crush and Clash of Clans but it is now so much more. Welcome to Mobile Gaming Corner.

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lastwordongaming.com
H91209d ago

I disagree, yes we can have actual games on mobile now but since everyone can launch anything you get a extremely messy market where there's hundreds of actually copy pasted games, it's like steam but without any restrictions

ifinitygamer1208d ago

This is terrible. Clash of Clans and Candy Crush are two of the absolute BIGGEST games on the planet which saw $500 million and $600 million in revenue last year, respectively.
Modern mobile games actually started with the App Store in 2008 and were things like Rolando and Spore Origins and Labyrinth. They didn't grow until the mid 2010s when Alto's Adventure and Fallout Shelter came out, but the two quoted here are definitely not kiddie games or the state of the lesser side of the mobile games industry.

LWOGaming1208d ago

Both Clash of Clans and Candy Crush are huge games but the focus here is on games that don't follow those formulas. Of course they generate huge amounts of money and are mega successful but there are definitely better games available now on mobile and it gives gamers the ability to play on more devices if they choose to do so.
The overarching point here is that whilst there are still the copy and paste type games that infinity gamer mentions in his reply, there are without doubt a lot of quality games available now - my job is to help people see the quality and don't it from the rubbish.
As I always say - gaming is gaming no matter what.

50°

Stella Sora is Genshin Impact's new gacha rival, and here's how you can try it

Stella Sora is a new top-down gacha game from developer Yostar Games, and the action-packed RPG is recruiting for its first closed beta.

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pockettactics.com
40°

Dark and Darker Mobile gets global beta test in August

South Korean publisher Krafton has announced plans for a worldwide Dark and Darker Mobile beta test for their dungeon-crawling extraction game.

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pockettactics.com
190°

Mobile Gaming Continues To Soar: What Is The Intrigue?

Mobile gaming is soaring, and isn't showing any signs of backing down.

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gameluster.com
TheEnigma313642d ago

Because everyone has a phone and they do have some half decent games and a lot of them are free, with MTs of course.

isarai641d ago

Basically came here to say this, convenience and free. Not really a sign of anything besides more people getting into gaming in general especially during the covid shutdowns

VincentVanBro642d ago

Was this article written by ChatGPT?

RaiderNation642d ago

Barrier of entry. Everyone has a phone and most games are either very cheap or F2P.

BrainSyphoned642d ago

Availability and psycologicaly manipulated addiction. There have been videos online for years from gaming monetization conferences giving out a road map to addicting people. It isn't like it's a big secret. Too bad Devs don't care to defend us like they defended themselves over Unity trying a microtransaction whammy.

shinoff2183642d ago

Brain, you actually make a good point. We were all over that unity situation, but don't get shown the same love

I_am_Batman642d ago (Edited 642d ago )

I disagree. It might not have hit the mainstream news cycle as much as the recent controversy, but we already were on a rodeo with Unity last year when they aquired ironsource with the specific goal to push monitization on developers as a central design focus early on in production.

Many developers weren't interested in prioritizing a maximization of profit at the cost of their creative goals. Apparently John Riccitiello (Unity CEO) couldn't grasp why so many devs weren't willing to turn their games into glorified virtual casinos, calling them "fucking idiots" in the process.

Edit: If you've missed the whole ordeal this video by Bellular does a decent job at summarizing it: https://youtu.be/Rg6FbN_BqM...
Later on Riccitiello apologized and promised to do better, but we know how that turned out.

If you want to split hairs you could argue that those devs weren't defending gamers, but their self-interest for creative freedom, but in the same way you could probably argue that most gamers wouldn't have defended developers in the recent plans of Unity to change their business model, if they didn't think it would have an impact on the games they would be playing.

The point is, when the interest of gamers and developers are aligned, the distinction of self-interest vs. altruism becomes somewhat meaningless. If you want to draw a line, draw it between people who care about the medium as an artform and the suits who only care about it as a means of extracting money.

Granted there are developers on both sides of that line, but the reason many people even decided to become game developers is because they're passionate about video games and the last thing they'd want to see is the degeneration of that medium.

shinoff2183641d ago

Batman,

No I never seen that. Good listen.

Profchaos641d ago (Edited 641d ago )

It's been known for years south park even made fun of the concept of f2p but no one has a solution.

I've always hated mobile games they all feel like they are designed to appeal to kids the predatory tactics are shocking to see just how extortionary they are.

Back in the 90s I'd never imagine buying a PS1 or N64 game and being told that's great but you have to pay 500 dollars to see how this season ends.

I think if kids saw the amount of content we actually had in full release games the addiction to mobile games would lessen because it's a real problem

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