DigitalFoundry: "Everything you need to know about getting the best performance out of Elden Ring. Updated to patch 1.02 we'd hoped to see a boost to frame-rates over the network test - though in reality it remains a sub-60fps experience on PS5, Series X and S, regardless of mode."
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.
Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
The best ways to play (for performance mode) are apparently:
- PS4 version on a PS5
- XSX with a VRR capable display
I've said it before and I'll say it again - we need that VRR update on PS5 ASAP.
It should've been second in line after the expandable storage support. I shouldn't have to play a last-gen version on my $500 next-gen console just to avoid frame stutters.
Wow XSX with VRR is the best place to play overall even though the PS5 has a slight FPS advantage.
VRR is a real game changer LG C1 is the best investment for this gen.
Plays great on PS5 for a souls game . I mostly play on quality mode and it’s good . I don’t need extra frames as the game isn’t nearly as hard as Sekiro and It feels fine . I’m not dying because of it so I go with quality .
I dont get why developers don’t just go with 1440p in their performance modes, it scales better with a 4k screen anyway.