WG writes: "I truly believe that Elden Ring isn’t as hard as people say it is. Games like that are tough – make no mistake – but they aren’t without a ton of assists. The assists just aren’t structured and presented in a traditional way people expect. Elden Ring, even more so."
The last line in this is 100% where I'm at: This game needs a demo! I miss demos...
I own a bunch of the Souls games, mostly through bundles, but Bloodborne & Demon's Souls 2020 by direct purchase. I liked that more than any of the other Dark Souls games. I just didn't get DS2020.
There's a lot about this game, though, that is intriguing to me. The open world having a true sense of discovery, for one. I've watched some streams, and at least there appear to be some concessions for this being an open world (some low level enemies appear to fall to spamming attacks, for instance).
So I am interested, but I'm not a huge fan of plopping down $60 on something that might be just like the rest of the Souls games. How punishing dying is in this compared to the rest. How confusing the traversal is, or if literally everything is obfuscated with unclear or obtuse ways to improve characters (stats/gear) without a wiki. Amount of time & effort lost each death, if there's entire sections you have to waste time replaying to try a boss again in hopes of learning something before being pasted into the walls...the 1st boss in this game appears to have a spawn right nearby, so that's encouraging.
I just miss demos lol.
Here's my thing. The game does NOTHING to help new players, you have to unlock and figure things out yourself because even descriptions suck in the game and are pretty vague unless you're well versed in these games. The game isn't near impossibly hard. I can start a new game and run through all the first area bosses right away without much issue now. Once I learned them. But that's not the issue. It's the fact nothing is explained. They drop you in the world and say learn by dying. Is that an issue? Not if you have an option to opt out of those things. Is the difficulty an issue? No. But there's no reason there isn't a demo for people who are more casual, who doesn't want this experience.
I just don't get this weird idea the community has where when it's another game, example Returnal, people cry that it's too much but then others like this, it's okay. Just because it's from software and it's how they make their games. If this is going to be okay, it needs to be accepted from any developer choosing to make a challenging game that sends you in blind. I'm enjoying the game but there's a million things that I don't understand even with descriptions lol. Also one thing I'm not okay with is the hit box inconsistency. Being hit by hits that don't touch you is one thing, but when one time you can do a near dodge and you replicate the exact scenario and get farther than the first time and get hit. Somethings wrong, and it's not just me. I've seen it happen to alot of different people
I don't really get that there has to be a debate, if the dev doesn't want there to be an easy mode, they should be able to do so, and if they do, i respect the decision. Sometimes difficulty is what makes the game though. Many "hard" games wouldn't be nearly as good if they were easy, and sometimes difficulty is used to change the way and pace you play the game.
This game is a Souls game in everything but name. After a decade of Souls games you should know what you're getting yourself into. If you feel these games are "too hard" just play something else at this point. These games are clearly not for you and it's okay. Not all games are for everybody.
My whole issue with the "Soulsborne" style of games has never been the difficulty, it's the fake difficulty that comes from shoddy/cheap mechanics/gameplay. A perfect example is Nioh. It's tough as nails, but it's super fun to play and you actually feel like you want to try and "git gud."
But most of the Soulsborne games I've played, I just can't dig the clunkiness of the controls. I much prefer more action style controls versus the slow, clunky, methodical style from some of those games. Ninja Garden too, that was hard as hell but it was so fun to play that you felt super badass when you got good pulling off those insane combos and when you died it was your fault. In stuff like Demons and Dark Souls, it just feels too slow and clunky to be fun.