Digital Foundry : In fairness, the quality of From Software's PC ports had been improving over time. The original Dark Souls was a disaster, but from its sequel up to Sekiro, PC users received the best versions of those games. Unfortunately, this welcome upward trajectory nose-dives with the release of Elden Ring. Its issues are numerous, but most egregious of all is a persistent stuttering that ruins the flow of the game - it's a genuinely poor presentation that needs to be addressed urgently.
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These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.
Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.
It’s not good enough on consoles either. I’d say it’s pretty unacceptable when the only way to enjoy the game at a locked 60fps on consoles is by playing the PS4 version on PS5.
Fromsoft has a history of releasing titles with questionable performance. Elden Ring’s performance issues should be expected as the title is still using the same engine as the Souls games.
To be fair there's a bit of intermittent stuttering on Xbox as well. Game just needs to be optimized and patched. Overall it's not cyberpunk levels of shame.
Console too, inconsistent frame rates and not to mention the autosave not working on ps5 losing hours of progress!!!
Hopefully they sort thia out soon as other wise the game is awesome.
Souls games have never been well optimized . This runs great compared to other games so it is fine and I’m enjoying it .