From Digital Foundry: "Elden Ring's launch has been marked by strong reviews praising its gameplay and art direction, but also questions over its technical performance on each platform - PlayStation, Xbox and PC. Here at Digital Foundry, our analysis is in progress on the recently released 1.02 version of the game, but we wanted to provide some initial thoughts, recommendations and performance expectations for anyone planning to pick up the game at launch. This will be followed by our full analysis as soon as possible thereafter, detailing both PC and console performance.
First, let's look at the situation on consoles. The performance metrics we saw in the game's network test last year seem largely unchanged on PS5 and Series X. Both continue to offer two modes - a frame-rate mode and a quality mode. However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps. Both machines run with entirely unlocked frame-rates, and much like the network test, there's still no 30fps cap to even out the wavering reading in quality mode. The result? A highly variable performance for the quality mode in particular, where 60fps is rarely - if ever - achieved on PS5 or Series X."
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Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.
Oof, we'll see how bad the judder is, just hope it's not distracting. I've played enough From Software games to know that their engines never achieve consistent framerate and generally have bad frame-pacing, but I still enjoyed the games. Don't have VRR on my old OLED, but will be playing on a PS5, it's still sad they haven't implemented support, though.
Hopefully by the time I finish Horizon FW in a couple of weeks that it will have had a few patches for the ps5.
Remember when people complained about botw getting perfect scores with technical issues? As those people can see: it's possible for any game to be a masterpiece even with some technical issues as long as the core of the game is solid.
45 to 60 isn't a smooth experience. Looks like all them 10's were blowing smoke
Looks like the best way to play this on a console is playing the PS4 version in BC mode on the PS5. The bigger problem is the input delay when dodging. Pressing the dodge button and the dodge animation comes out about 0.6 seconds after, which is a big deal if your playstyle is dodging. Reaction dodging is big.