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The TUNIC interview: an exclusive chat with polymath designer Andrew Shouldice

Dave writes: "It feels like TUNIC for Xbox has been pumping out trailers and information for years now, and there’s a good reason for it. It’s been worked on by largely one individual - Andrew Shouldice. We were given the opportunity to talk to Andrew and jumped at it. We wanted to know what kind of demon-pact meant he was able to produce it on his own. Or mostly on his own."

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thexboxhub.com
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Microsoft Flight Simulator 2024 Interview – Community Developers, Flight Planning Tools, and More

Microsoft Flight Simulator 2024 is turning final, and one interesting element about it is that developers from the community were involved.

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simulationdaily.com
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Microsoft Flight Simulator 2024 Interview - Career Mode, Photo Mode, & Walkarounds

Simulation Daily Interviews Asobo Studio COO David Dedeine about Microsoft Flight Simulator 2024 and its new features.

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simulationdaily.com
60°

How Real-World Events Shaped the Story and Content of S.T.A.L.K.E.R. 2

Slava Lukyanenka, the producer and creative director of S.T.A.L.K.E.R. 2: Heart of Chornobyl, offers an insightful look into the development of the much-anticipated sequel. He delves into the significant impact that the ongoing conflict in Ukraine has had on both the game and its team, sharing how these challenges have shaped their approach.