look man, I love botw too but reading the article the author didn’t provide what kind of influences it has on Halo Infinite and Horizon Forbidden West only says that “it shows” … yeah but shows what? 🤣
Huh? They did explain the influences. Did you read the article? I'm not saying I agree or disagree, but they literally did in fact cite areas or mechanics where the games were influenced. They didn't just say "it shows".
nope, they explained for fenyx rising and genshin impact, specifically the climb anywhere (which spiderman games actually did that all the way back on ps1) and glider (where it already exists also way back eg. castlevania, tomba) , but when they mentioned halo and horizon nowhere were they detailing the influences.
"Halo Infinite eschewed the linear design the series was known for in favor of an open world where a grappleshot provided limitless exploration, and physics-based combat and intelligent AI led to more creative gameplay akin to that of Breath of the Wild."
Those are examples of influence. I don't know if I would say Halo was inspired by BOTW, but the author did in fact explain it.
"Meanwhile, Horizon Forbidden West has its own paraglider now, but it’s also displaying greater flexibility in scaling surfaces and underwater exploration."
Again. They explained it in regards to Horizon: Forbidden West. I don't agree with the underwater exploration part. But the first Horizon was a great traditional action adventure, with the same types of restrictions those games usually have.
Forbidden West opening up the gameplay with the paraglider in the way they have, climbing/scaling akin to BOTW, generally shedding the traditionalism of Zero Dawn, etc. It's not hard to believe that influence could have come from BOTW considering the two franchises launched a week apart and were endlessly compared. It's entirely normal to take inspiration from your competitors, which is why I wouldn't be surprised to see some Horizon influence in BOTW 2.
Like Far Cry, or Just Cause..... So many games have done these mechanics and it's I'd argue it's laughable to even think BoTW was the inspirational factor here. If you listen to the early dev stories and how Horizon was develop, these ideas existed far before BoTW even did. The original pitch included Aloy riding on flying creatures. It's just such a joke.
You missed the innovative game design structure that allows you to progress through the game in whatever order you choose and allows you to do missions in whatever way you figure out to achieve it.
Now sit back and watch as games over the next decade adopt and learn from this philosophy and you enjoy them for their freedom and autonomy that it gives to the players.
Did what? A fake sense of freedom where other "open" world games constantly tell you where you have to go and what you have to do including TW3? BOTW has given us an unprecedented level of freedom and player agency in the open world genre through its design and that is what makes it different than 99.9% of so called "open" world games but you need to play it to understand this because you sound like the countless pathetic parrots that we see in this website that make it very clear through their comments that they never touched the game but have to hate on it because it wasn't made by Sony.
When the open world has nothing in it, it makes it easy to be seamless. Zelda has absolutely no population in its world. The wind and the physics have to be considered when there are no obstructions. The Witcher is a better game; to me, I just didn't see anything I hadn't seen before in Zelda. If you only play Nintendo games, I can see how Zelda is groundbreaking, but when you play on all platforms, it's basic, at best.
can we please stop kissing up to BoTW? Everything it did was already done by many other games before it. All BoTW did was give Link Spidermans wall crawling for some extra way of traversing. Oblivion, and previous GTA games and FarCry did everything a decade before.
But it's the first to combine all those individual mechanics, and do them well.
Yeah, climbing buildings in ps1/2 Spiderman games was fun. Y'know what wasn't fun? The lack of anything else to make it worth it.
Same with Shadow of the Colossus. The climbing mechanics were great, but the game is routinely criticized for having nothing to but the bosses.
BOTW simply having all these mechanics gave it variety beyond anything those provided, but also made those systems integrated. Which in turn made a gameplay loop unlike ANYTHING we've seen prior.
Infamous and Just Cause with its open-world and glide mechanics. Also, Assassin's Creed with its open world climb anywhere. But sure BoTW is the pinnacle that come up and/or refined all these ideas.
What in the world? No it has not been done before.
Did you play BOTW?
Tell me another game that when you leave the tutorial you can go straight to the last boss? Where you can progress through the games missions in what ever order you choose while still having an excellent polished experience?
In GTA etc the game has a progression of story missions where the game takes place -Linear progression but in a sandbox.
Zelda smashes that structure of game design and instead allows you to play the entire game in whatever order you choose. Nothing is forced. Even the individual missions you achieve it whatever way you figure out to do it.
It is a masterclass and a leap forward in game design. How anyone can’t see that baffles me.
Tell me another game that when you leave the tutorial you can go straight to the last boss?
Far Cry 4 Soul Sacrifice Chrono Trigger (early in-game) Morrowind
But also, these games have a story. BOTW, doesn’t. It’s a barren world of physics and a bunch short mini-games/puzzles. It’s basically the equivalent of an iPhone game.
You cant say that, even its the truth, Nintendo fans cant take any critisism when someone proves them wrong. Nintendo is a like a God to them and they think Nintendo invented gaming, and every game on other platform used al the mecanics that Nintendo invented...
So, Breath of the Wild was the reason why Halo: Infinite had terrible story (or rather, story with nothing interesting happening, every interesting thing happens either behind the scenes or after the main game), boring open world with same few types of activities and such small enemy variety? Good to know.
P. S.: According to the article, Halo Infinite took "creative gameplay" from BotW. And new Horizon will take, and i quote, «Horizon Forbidden West has its own paraglider now, but it’s also displaying greater flexibility in scaling surfaces and underwater exploration». Too bad BotW didn't have underwater sections, though.
Breath of the Wild is the worst zelda game I ever played and by far the worst open world game as well. Except for ubsifot open worlds. So I dont think so.
In all honesty, I love breath of the wild and it is my favorite Zelda game because of their open world approach and freedom to do whatever. Articles like this make me disgusted because it’s giving way too much praise for a game that has several flaws and shortcomings. The most obvious is a bare bones world and very few enemies. It’s not the best Zelda game (OoT still has that title) but it is a huge leap in the right direction for the franchise. I don’t think it’s fair or reasonable to say it had an effect on all games before it though, it’s just a stupid fanboy opinion that is far from fact, but some games it did have some inspiration for them such as Genshin Impact. But yeah, Witcher 3 was a much deeper world than BotW. Can’t wait for the sequel; here’s to more enemy variety and a more populated world to explore 🍷
I have played it, first game I bought when I got a switch. Realized I was forcing myself to play it after 10 hours or so. It was Zelda and getting great reviews, so I had to like it right. It's so overrated because of the Zelda name. BOTW is truly an boring awful game.
N4G users hate this game so thisll be a fun comment section lol. It already had with quite a few. Free climb, exploration, wonder, and a glider and all of it explorable right out the gate after just a few main story missions without much worry about being underleveled is such a great thing for open worlds. Being able to challenge the final dungeon as an option early or go and explore the map and tackle quests to toughen up is a great feeling. Most open worlds are just generic go from point a to point b non stop talking and story. This game heavily emphasised on gameplay, exploration, and discovery. Even story cutscenes were optional. Even the master sword which is a staple of zelda games was optional. However the game does take a hit in story and the classic zelda main dungeons weren't there which were my disappointments. The gameplay and open world were great. Its a good thing botw has inspired many. Genshin Impact is a great example. I wish all open worlds have free climb, a glider, and tools to explore imo. Other open worlds Ive only really enjoyed JUST exploring without getting tired of quick were probably assassins creed 2 and infamous 1+2.
BoTW is the Apple of open world games. Whatever it did, it did it first, no ifs, ands or buts and any game that had it before it, is just merely a figment of your imagination.
Alot of gamers here might not like BotW (I think it was amazing), but that doesn't mean that game designers and developers don't adore it and look to it to draw inspiration.
The comment section is already hilarious, please keep it going, whenever Breath Of The Wild is praised, there's equal amount of hate getting thrown at it, if you don't like it just forget about it
If you openly admit BOTW was inspired by other games, how can you name it a trailblazing game in open world genre? Paragliders and stamina system? Yeah SotC did that. Tower system? Assassin's Creed surprisingly still has those after all these years. Random events in the open world? That's just good ol' Rockstar games way of doing open worlds!
I never played BOTW and probably never will because I'm not interested in buying a Switch but I don't doubt it's a great game. I love playing Genshin Impact for the reasons I admit look like a copy of BOTW but that doesn't mean it paved the way for games like Halo, Sonic or Horizon because those would happen with or without the latest Zelda game
Because when every so called open world game tells you to go to point A to start mission, do this and that to finish mission, play cutscene to progress story.... rinse and repeat until credits start rolling, BoTW did the exact opposite. BoTW is designed to offer freedom, not the fake sense of freedom that we see in 99.9% of so called "open" world games that we see on the market. BoTW didn't invent new mechanics. It's innovation is its design and in doing so also offered an unprecedented level of player agency that we just don't see in other open world games.
look man, I love botw too but reading the article the author didn’t provide what kind of influences it has on Halo Infinite and Horizon Forbidden West
only says that “it shows” … yeah but shows what? 🤣
Not understanding this article, BOTW was the PG13 version of the Witcher. They added climbing, gliding, and no story. What did I miss?
can we please stop kissing up to BoTW? Everything it did was already done by many other games before it. All BoTW did was give Link Spidermans wall crawling for some extra way of traversing. Oblivion, and previous GTA games and FarCry did everything a decade before.