90°

Buying Bungie will help PlayStation strengthen the weakest part of its portfolio

Against the success of Destiny 2, Bungie's input in the FPS and live-service spaces will be vital.

With Insomniac having left Resistance behind and Guerrilla having done the same with Killzone, Sony has ceded ground in the FPS space in favour of third-person narrative games. By acquiring Bungie, then, Sony is perhaps less focused on obtaining the Destiny IP, and is more set on harnessing the developer's vast live-service experience – an area where Sony is hardly well-represented in 2022.

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gamesradar.com
mastaleep809d ago

The investors were asking them questions about how they plan to strengthen and grow the brand. COD, Fortnite, Minecraft, Halo, PUBG and many others become global phenomenons due to multiplayer, and Sony being a platform holder doesn't own any. So getting Bungie was a smart move.

gamer7804809d ago

Agreed I just hope it isn’t just continued destiny and they move in to new games.

Atticus_finch809d ago

I would agree with you if destiny was a bad game but that's not the case. Infact it seems Destiny might be one of the few well run service games if not the best.

gamer7804808d ago

@atticus is not a bad game but after playing through the first, destiny2 was just more of the same.

GhostofHorizon809d ago

I'm just excited to see what comes out of this whole partnership. Bungie has been doing this for a while now and with their experience could potentially save Playstation years of missteps. I would say Destiny was handled well, they had their problems as well and could have done some things better but it's just exciting to see what both Bungie and Playstation can learn from each other.

With that said, I'm not a huge fan of live-service games and I'm being cautiously optimistic about having more of them but I'm willing to give them a chance if they are done well. If they can achieve the quality of Playstation's single-player offering I feel like Playstation landscape is going to look quite different in about 5 years.

I just hope it doesn't go to their head and that they stay humble because that's when they do their best work.

IanTH809d ago (Edited 809d ago )

I'm torn. The fact PS has had its success built mostly on the back of single-player games, this massive push into live-services makes me uneasy. Big budget single-player games are becoming less common, and I don't want to see those become secondary focus. And if live-service games bring them in tons more money, it's hard to think focus wouldn't be - at best - split.

The fact they want TEN live-service titles out in the next 4 years seems straight up insane to me. Having 1 good, well supported live-service game is hard enough, but they'll have to be putting massive resources into that many games going out in that short a time. Dev efforts & available resources will likely have to be shifted to support this push.

I struggle to see many of them getting the same kind of treatment that the games we love get, given the time constraints. 10 in 4 years means 2-3 per year, and that's if they release 2 this year. My *hope* is Sony can bridge the gap, sort of put a PlayStation spin on what it means to be live-service. But the amount of money they've put into this one acquisition, on top of their wish to have so many live-service games out in such a short time...I'm just not sure what to make of it. Hopefully we'll get more clarity if/when the deal goes through.

GhostofHorizon809d ago

I get that, I love single-player games and I think they know that. I don't think they would want to throw away the success they've had with those games.

I see this more as an expansion to their current strategy and not a replacement.

CS7808d ago (Edited 808d ago )

Guys I really hope I’m wrong here but I always try to make sense of what is going on.

Playstation’s moves for the last year have been seemingly made on “how can we extract the most amount of money from players.”

Just look back to Horizon update path backlash, no last-gen controllers, $70 games and so much other little things.

The live service push unfortunately seems like more of the same thinking.

Are they going into live service because they want to contribute to that space and improve it? It doesn’t seem that way. It seems like they want to make a quick buck.

It’s the thinking that made Avengers into a GAAS instead of a single player Marvel game from Tomb Raider devs.

And I get that Sony/Playstation is a business that has to make money. But there are two types of business:

Some businesses strive to make great products and the money follows.
Some businesses strive to make money (first priority) and hopefully get a good product.

It is a very subtle difference but you can tell where the company’s mindset is by their actions.

And yes Playstation had great games in 2020 and 2021 but remember those games are the results of decisions made 4-5+ years ago. The decisions Jim and his team are making now will take years to cultivate.

My guess is that the quality of Playstation titles will suffer. I reallllllly hope I’m wrong… But I can’t see focusing on Movies, Mobiles Games, Live Service Games and Single Player can yield quality.

Every single company that does this puts out mediocre products. We’ll see in 2024-2026.

809d ago Replies(1)
ApocalypseShadow809d ago

What I find interesting as a single player gamer, is this fear and entitlement. I love single player. I know Sony knows that some gamers and I love single player games because we bought millions of copies of them.

There's this fear that Sony will abandon single player because they want to make 2-3 multiplayer games a year.

"I'm afraid they are going to make less single player games. Why spend money on making online games when they can spend that money on what I want?"

That's where the selfishness and entitlement comes in. Not all gamers play single player games. Even I can admit that there are those that love playing online. Personally, I don't care for it unless it's cooperative play. PVP gets stale for me. But I recognize some gamers love it.

Did Sony make less single player games when they made or published VR games like Astrobot, Iron Man, Farpoint or Blood and Truth? No. Horizon, Spider-Man, Days Gone, Ghost, Bloodborne, Ratchet and GOW were still made.

"I don't want Sony making VR games. It's just a gimmick. I want them to concentrate on what I want and spend money on that."

It's the same spew of fear and entitlement. Jumping to conclusions before anything has happen. But it makes sense for Sony to take care of single player gamers, online gamers and VR gamers that covers both. Sony can walk and chew gum. "But But But PS Vita. Vita wasn't PS4 or PS5. Sony doesn't play around when supporting home consoles. It'll be okay adding Bungie and possibly others to cover online where they lacked. Where the community said they lacked. Now that they are fixing it, there's this unnecessary complaint. Single player games are still going to come. Because they profit from them.

Gameseeker_Frampt808d ago

It is amazing how Bungie, a C-tier studio with predatory microtransactions, is being hailed here like they are the next coming just because that fits the fanboy narrative. People are actually excited that the company behind Eververse, sunsetting, and a transmog system that originally took 150 hours of total playtime just to max level it for a season are the ones that will be teaching Sony how to do live-service games.

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40°

Former WipEout Devs at Starlight Games Announce Futuristic Sports Title, House of Golf 2 and More

A new studio based in Liverpool called Starlight Games is developing a futuristic sports title and is headed by the co-creator of WipEout.

100°

Destiny 2: Into the Light Is a Fantastic Reason to Return

Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS

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infinitestart.com
DefenderOfDoom222h ago(Edited 22h ago)

Going to check out 'Into the Light " because it is free .

MWeaver58922h ago

Onslaught is certainly a lot of fun. Plus it's nice having a wide array of extremely useful weapons to grind for.

CoNn3rB10h ago

Been having a blast using The Mountain top as a traversal tool rather than a weapon

300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga2d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws1d 20h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA3d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger2d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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