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The Story of Gravity Rush: The Series That Never Took Off

Gravity Rush is a unique series where players can manipulate gravity, but the franchise has had plenty of difficulties to overcome.

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Magog363d ago

If it had fully animated and voiced cut scenes it would have done a lot better.

Teflon02363d ago

Really doubt that. It had a distinctive style that was part of what made it great. The issue is, you just can't market that game to everyone and expect them to be interested. It's a niche styled game. Personally one of my favourite series but I'm not going to lie to myself and think there was much that could be done to get the series more interest with what was there.

I think they really should have left the second fame open ended because it makes it near impossible to make another game following Kat, and Kat is so likeable that it's sad

DarXyde363d ago

I love Gravity Rush and Gravity Rush 2 to pieces, but no. The whole Bande-Dessinee style is what made the experience. It's faithful to an original era.

Outlawzz363d ago

Loved this series. It was groundbreaking for me on the vita with gyro and graphics. Shame it didn't get the attention it deserved. The second one was better in every way too, such a shame

IanTH363d ago (Edited 363d ago )

Agreed. And I'm incredibly bummed to know Sony won't go back and at least give GR2 a 60fps bump. That game cries out for it!

Glad Sony at least gave GR a second chance, but it is always a bummer when new IPs that have unique artstyles & mechanics don't perform. Sort of cements why we get so much of the same-old-same-old. Why try something new when you can apparently rehash the same old thing again & get more sales? Wish we got to see what GR would have looked like as a native PS5 title.

363d ago
H9363d ago

Really fun games, they could use a better mission structure, yet the core mechanic is addictive

tombfan363d ago

A shame, really, it was a GREAT IP.

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