Interesting then that 34.5% of players have achieved the "See the Ending" trophy on Dark Souls II on PS4. At the same time, 31.7% of players have achieved the "To Link the Fire" trophy on Dark Souls Remastered on PS4, which is only one of two possible ending trophies.
Seems like the series is consistent with normal completion statistics!
Based on his comments, that number should rise in theory but I don't think difficulty is the only factor which prevents players from finishing. Time, other games, life etc.
I play a lot of visual novels and whilst most of the games are fairly simple to platinum they generally take 50+ hours to fully complete - and yet the plat% is 70, 80, even seen 90% on some. Because the majority of people playing them know what sort of game it is
Whilst the Souls games are not as niche, I still feel the trophy stats for them are likely to be less typical than most games. By now, even casual gamers know to stay away from them and of the people who do play like to because of the challenge.
@ Magog It was stated 1/3 people, not 1/3 people that choose to play the game. Secondly, 1/3 people that buy and play single player games is a number you can't count, even with pedantry. Last, we can also say he meant 1/3 people that choose", I can also say that my comment represents that as well, especially with the "live service"n comment. The statement was general, you added extra qualifiers to make yourself seem correct. The race to feel correct is a rough one.
Dude (toxic-inferno) above even validated the 1/3 stat with the two stats he posted. As a whole (and it varies on a per game basis) the average is around 1/3. This has been discussed on N4G many times over the years.
As I mentioned in the reply to bunt-custardly above, the trophy data reveals that approximately 1/3 of players actually finish the game. The two statistics I mentioned were for Dark Souls games. Compare them to other popular games and you'll see that the pattern is consistent:
Yea I’ve always looked at the trophy percentage for finishing games and noticed they’re pretty low. It almost feels like they’re not accurate with them being really low at times.
Source I'd say 1 in 20 do tbh. Just look at trophies and achievements and it's embarrassing. Astro bot on ps5 has abysmal trophy completion, infact most haven't even tried it even though it's free and gives you a taste of the Duel sense.
That's like hoping it's not a souls game. I personally found dark souls 3 bosses some of the easiest...but then again by then I had beaten quite a few souls games.
Magic looks OP and being in a open world with lots of space to spam "soul arrow" will make it way to easy. I've been watching alot of gameplay and as a souls vet I just don't see the challenge. Don't get me wrong I love what I see (besides the apparent easier difficulty) but I just don't think Elden ring will compare to the Souls games in regards to challenge.
My hope is that the difficulty is as hard as you want it to be. For example, to get the best items, and the best experience, you’ll need to get passed the most challenging parts of the game. To finish it but still get a satisfying experience, you can push through the main story lines. I feel if the game is too difficult, it will ruin an open world experience.
~1/3 of people complete single player games according to statistics.
Hope it doesn't have infuriating bosses like in dark souls 3
Magic looks OP and being in a open world with lots of space to spam "soul arrow" will make it way to easy. I've been watching alot of gameplay and as a souls vet I just don't see the challenge. Don't get me wrong I love what I see (besides the apparent easier difficulty) but I just don't think Elden ring will compare to the Souls games in regards to challenge.
My hope is that the difficulty is as hard as you want it to be. For example, to get the best items, and the best experience, you’ll need to get passed the most challenging parts of the game. To finish it but still get a satisfying experience, you can push through the main story lines. I feel if the game is too difficult, it will ruin an open world experience.