320°

Ubisoft's NFT promise: 'We won't force our players to use Quartz'

In an exclusive interview with Finder, VP of Strategic Innovations Lab, Nicolas Pouard, spells out the future of Ubisoft's NFTs

Read Full Story >>
finder.com.au
SlappingOysters1232d ago

NFTs are coming whether we like it or not. If they keep it separate to everything we do already as they say here, then perhaps it won't be too bad.

-Foxtrot1232d ago

“ it won't be too bad”

People thought the same with DLC, MTs and Loot Boxes

It’s like a weed, if you don’t pull it out as soon as it sprouts the entire garden is overrun before you know it.

TheColbertinator1232d ago

I remember we had to complain night and day to eliminate online passes. If the consumers stand strong, the publishers will back off.

LordoftheCritics1232d ago

Most people I know don't understand the concept of ''a stitch in time saves nine''

jznrpg1231d ago

@ The Colbertinator online passes just switched names to battle passes . See Halo -

Christopher1231d ago

They'll keep it separate because in games it would be the exact same as DLC since it would never transfer outside of the game.

+ Show (1) more replyLast reply 1231d ago
CrimsonWing691232d ago

If there's enough whales you better believe this will seep into games. What if they started making actual levels or "deleted scenes" in games as NFT only?

Notellin1231d ago

They could try that route and I'm sure it would fail spectacularly. Nintendo did something very similar with the Skyward Sword Amiibo.

Gamers ate that up.

We shall see but as long as it's on an environmentally friendly blockchain it won't matter to me. I've never spent money on a micro-transaction for a video game and never will. So this will impact me very little regardless.

FPS_D3TH1231d ago (Edited 1231d ago )

@Notellin that’s the Nintendo simp mentality. They can never do wrong. How can it have no negative impact if what you’re suggesting could potentially come true though? Your experiences will be limited or gated by this bs

nommers1231d ago

DLC is already like that. Fighting game season passes, repackaged chapters of games...when CDR was still in everyone's good graces you don't think they had the idea of repackaged content? They did it the smart way where they gave a lot of content in their DLC, but they made everyone think it wasn't taken out to begin with even though we will never really know.

+ Show (1) more replyLast reply 1231d ago
LordoftheCritics1232d ago (Edited 1232d ago )

Games are already designed around monetization. Adding NFT will completely affect the philosophy and underlying core designs of games.

Just wait and see.

Games went from fun to chore to now work. Transaction and money will be the new future of gaming. In that mess new companies, new devs and new artists will show up with actual games. I look forward to those.

FlavorLav011232d ago (Edited 1232d ago )

DLC, MTs, and pre-orders have already changed the core design of games. Hide coveted content for the purpose of adding additional purchases to our games instead of full fledged solid experiences with deserving sequels coming later. Instead we get grand promises, unfinished products, and additional “purchase options”. Pretty disgusting if you remember what games used to be about around the PS2, GameCube, and OG Xbox era.

Notellin1231d ago (Edited 1231d ago )

Please, people are already doing exactly what NFTs will provide according to you. Millions are playing games like Destiny 2 and Apex where you play the game like a job grinding cosmetics.

Nothing will change but the acronym from MTX to NFT. The systems already suck and you guys eat them up daily.

LordoftheCritics1231d ago (Edited 1231d ago )

@Notellin

''Please, people are already doing exactly what NFTs will provide according to you. Millions are playing games like Destiny 2 and Apex where you play the game like a job grinding cosmetics.''

This is what people are doing with no money involved.

Now imagine a money incentive??? Realistic levels of FOMO??

You have no clue

MetroidFREAK211232d ago

No, they are just bad. Plain and simple

Kurt Russell1231d ago

I agree with your first sentence, they're coming whether we like it or not.
But not your second sentence, it will be bad.

DarXyde1231d ago Show
staticall1231d ago

There are no positives from NFTs though. You have to pay for them with real money either way (buying new or re-sale). They don't guarantee you anything. As soon as the coin, exchange or the game are closed down, there goes your NFTs out of the window.

And it will be bad. It'll be like microtransactions, nowadays first and usually the only working thing in games is that damned in-game store.
It might be probably tolerable at first (though, i doubt even that), but it will quickly be the only reason for the game to exist. Wanna win? You gotta buy that $100+ NFT, «Axe of such stupidity». And because NFTs are built on uniqueness and FOMO, it doesn't bode well for anyone. Not to mention, they're open for speculation and scamming. What's stopping someone, associated with game publisher, to buy all the NFTs for pennies (before anyone else can buy them) and then sell them back to dumb people for hundreds of dollars? Nothing is stopping them. What's stopping scammers from sending fake links to NFTs and taking away people money? Nothing. It's just another way to take more money from trustful people. And not 100% of the money goes back to developers, exchange/coin owners take a cut from every sale and/or money deposit/withdrawal.

I don't know how anyone else, but i'm not buying products from anyone who sells or plans to sell NFTs.

And it's not to mention the whole video card/HDD/SDD prices spike, electricity consumption and ecology problems that those crypto-shit causes.

SlappingOysters1231d ago

That's a very alarmist view. Firstly, the whole point of NFTs is that you do still get them even if the game closes or the exchange shuts down. Secondly, the costs won't change. A skin now and a skin as an NFT have no price or practical difference. it's just that a skin now you don't own. If the value of that skin goes down, well you're no worse off than if you had bought it as DLC. If the skin goes up, well lucky you. You're better off.

The one thing that will absolutely make NFT future shit is if gamers just rant about it, without understanding it so they can push back on the boundaries they want set.

staticall1231d ago

@SlappingOysters

«Firstly, the whole point of NFTs is that you do still get them even if the game closes or the exchange shuts down.»

Firstly, i recommend you checking the "MetaBirkin" situation (there're probably more if you google that, but it's the most recent one). Yeah, blockchain still has a record that you bought an item, but it's unusable, you can't even show a link to a product you paid for.
Secondly, there's no such guarantee, no contracts and so on. Cryptocurrency and NFTs are considered an investment. If you lose all your money, no one is to blame.

---

«A skin now and a skin as an NFT have no price or practical difference.»

There's a huge difference, too bad you don't see it. One of the main points of NFTs is that they're unique. That's a practical difference. 100 people can buy the same regular skin and it'll be the same for all of them. But only one can buy NFT skin (or equipment, or whatever they'll sell). And if there's even a small thing that differenciate two same-looking NFT skins (like a different serial number in Ubisoft Quartz intoduction video), people can and will charge more money for «better» serial number. If you don't believe me, look up license plates, in some countries people are willing to pay $20k for the car and $10k for a good license plate (like "111" or "999"). Or phone numbers, even some carriers offer premium phone numbers for extra cost. This is not a joke and it happens in a real world. And it will happen in a digital one too.

I would also like to point our that you contradict yourself. First you say there's no money difference, but in the next sentence you say that prices might go up and down. If that's not what you meant, then please, go on and check that Ubisoft Quartz announcement video i mentioned earlier, one of the "positives" they mention is that you can put your items on sale. And if you think that if a game is popular (or became popular recently) and that didn't affect the price of items (that players are selling), i can recommend you to check out Steam and it's marketplace. Prices are jumping all over the place and same will happen with NFTs. And because they're unique, no one can tell the correct prices for such items.

Or, you can check some blockchain game, like Axie and their pricing model. Prices are rising constantly, with no clear pattern, because why not?!

---

«The one thing that will absolutely make NFT future shit is if gamers just rant about it, without understanding it so they can push back on the boundaries they want set.»

Nope. 3 things will make NFTs future shit - gullible people, media/influencers with zero integrity and publishers. Once again, check the microtransactions, what positives have they brought to gaming? Not a god damned thing. At first, it was multiplayer-only and skins, then lootboxes, after that - single-player. Next, they tried selling you gameplay-affecting items. And some interested parties (like media and/or influencers) are constantly making up excuses why we need that in games, ignoring them in reviews or just no covering them and any negatives in the news.

---

But sure, call me an «alarmist». I prefer «realist» though.

ThatsGaming1231d ago

NFTs are born out of the idea of art and collectibles. While I can see some people embracing this stuff, personally, I am into downsizing more then collecting now. Collectibles and art are for the richer versions of people as far as I am concerned. I have collectibles, but that was from a different time in my life. I won't see any money from them, but if I die, my kids may choose to sell them for profit.

If any vendor makes NFTs an integral part of the gaming experience that game will hopefully not succeed.

Kornholic1231d ago

Progress, or regression in this instance, isn't some unstoppable force of nature that will happen no matter what we do about it.

+ Show (7) more repliesLast reply 1231d ago
TheExecutioner1232d ago

No, it won't be bad, it's a good thing and will be well recognized in Metaverse. It's also an opportunity for investors, so as a player now you can play and invest.
As long it's not affecting my experience I don't mind either anyone would

ravinash1231d ago

The metaverse is just a gimmic.
You want to live in a virtualised world? We already do that with games and systems like second life.
Second life is basically the same thing which has been around for years but it not taking over the world like they claim the metaverse will do. Don't forget Home on playstation and where that went.
Will having items as purchasable items as NFTs add anyting we don't already have to our games like skins/gear/etc... no.
Will having the NFT item beof any help anywhere else in the Metaverse? that depends on how much extra programming the people who make the item want to put into it. But I can tell you one thing, if your having business meeting in the metaverse, your not going to turn up in the gaming NFT gear.

victorMaje1232d ago

"…so as a player now you can play and invest."

You don’t understand video games.

Good-Smurf1232d ago

That's the problem I want to relax and unwind not to mining on virtual shit and invest them stop try to make video games a chore and a work, you NFT and bitcoin bots are ruining everything in gaming.

porkChop1232d ago

Explain why it's good. I've seen so many people say NFTs are good. Yet not one person has explained what NFTs bring to the table that we can't already do.

Profchaos1232d ago (Edited 1232d ago )

The metaverse a pointless marketing term that has no real world value. A place where you can use VR to cumbersomly shop and look at other people's avatars it's like a horrible version of PlayStation Home come to life. In short wasting time to do things that's are already much more streamlined.

Play and invest I don't want to invest in anything I have stocks if I really want to invest. I play for enjoyment

Crows901231d ago

No. As a player you will now be unable to attain a lot more content just by playing and be expected to use more and more money in a game that may be abandoned within a year. Making all those purchases entirely useless.

1231d ago
+ Show (6) more repliesLast reply 1231d ago
XiNatsuDragnel1232d ago

Sigh why I can't trust publishers not to be greedy?

Profchaos1232d ago

Remember a time before our consoles were internet connected and a huge game was finished and complete on day 1 and you couldn't expand.it or include a pre order bonus. That was the last time I recall publishers not being greedy

Magog1232d ago (Edited 1232d ago )

I mean, how could they? They will however force NPC storefronts into every game they can. There is nothing as immersion breaking as an NPC trying to get you to spend real world money on cosmetics. I blame Bioware for it. They introduced that crap in their games to the detriment of us all.

SlappingOysters1232d ago

Interestingly, they did state in that interview that it will be up to individual teams to decide if they want to align their game with NFTs. And also that they will use a new IP for P2E games. So that's something.

Good-Smurf1232d ago

After the god awful Ubi Play I didn't touched a single Ubisoft game since Watch Dogs.
Their Quartz meant I will continue stay clear from any Ubisoft products.

Magog1231d ago

The entire watch dogs series is pretty light on MTX compared to say Assassin's Creed.

Omegasyde1232d ago

“DLC will expand games” or My favorite “the mtx are completely optional…”

Now we have developers purposely holding out “detailed content” announced for games before day 1.

NoFanBoy1231d ago

Much worse than we can imagine.

Show all comments (86)
70°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused11h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19927h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon59m ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack2d ago

NOooooooooooooooooooooo....... ..............

mkis0071d 11h ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai2d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack2d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga1d 19h ago (Edited 1d 19h ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos1d 19h ago

Sony's not paying the price its workers are.

z2g1d 16h ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh1d 7h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg1d 18h ago

People needed to buy the first game! And not at 20$

neutralgamer19921d 16h ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 5h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog1d 18h ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 5h ago
-Foxtrot2d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT1d 19h ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel11d 18h ago (Edited 1d 18h ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog1d 17h ago (Edited 1d 17h ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel118h ago(Edited 18h ago)

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

2d ago
Obscure_Observer2d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing691d 22h ago

Jim Ryan got fir—err I mean, retired.

anast1d 18h ago

Jimmy followed Phil's advice.

1d 17h ago
raWfodog1d 17h ago (Edited 1d 17h ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot1d 15h ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog1d 8h ago (Edited 1d 8h ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate912d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly471d 21h ago (Edited 1d 21h ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

Show all comments (44)