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Where are we with roguelikes and lites?

Does a game need persistent player upgrades in order to be fun and relevant? This is at the heart of the question around whether or not you prefer roguelikes or roguelites. Join Stace and John as they discuss the relevant merits of each genre and their impact on gaming at large.

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indiebydesign.net
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Metabeard109d ago

There are way to many and they just keep multiplying. Right before they took over action RPGs were becoming my favorite genre, then everything went rogue.