Digital Foundry : Downsampling or super-sampling down from a higher resolution is a brute-force form of anti-aliasing. Nvidia's new DLDSR aims to do the same job with lower pixel counts, improved performance and maybe improved quality. What does it do? How does it work? Can a downsampled 1620p really look as good as a downsampled 2160p? And what happens if you combine DLSS with DLDSR? Alex Battaglia has answers!
Cultured Vultures: You love the SNES, we love the SNES, so let’s look at the best SNES games ever together.
UN Squadron, Stunt Race FX, Top Gear 2, Nigel Mansell F1, Rock 'n' Roll Racing, Adam's Family, Super Probotector. Top 3 for me, Mario Kart, Legend of the Mystical Ninja and Mario World. It kills me that the Mega Drive and Super Nintendo generation has gone. Going from a Commodore 64 to a Mega Drive and Super Nintendo, the much higher costs of games, I couldn't play them all.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Who would have thought that giving games away for free would be so lucrative?
Been using this in more games now and getting much better fps as well.
The magic is real.
Combine DLSS with DLDSR for another tier of sorcery.
I cant see any difference from 1080p fo dldsr.