Bethesda should maybe take a few pages out of Rockstar’s handbook.
That would be awful You can spend hours on a character creator because that's your carefully chosen character, the "champion" of the new story which will revolve around them. Having multiple characters would make it feel the character you're currently playing isn't as special and time would be split between them. Then you'd have to share loot, sort equipment out constantly and so on. There's a reason why you're chosen character always has a special name, because they are the hero of that new story and setting. The Eternal Champion Uriel Septim's Agent Nerevarine Reincarnated Hero of Kvatch The Last Dragonborn
lol no GTA is story focused on the character you are. they have a past, history ect. Elder Scroll has always been make ur own character and the world reacts to them
I’d rather stick with one main protagonist. Sorry.
The game known extremely well for you creating the protagonist you want and working with factions within the world how you want should get rid of that to be more like some other extremely popular game. How about you play GTA6 and let Elder Scrolls be Elder Scrolls?
That doesn't even make sense seeing as how you make your own character.
No thanks, I rather be able to create my own character
That wouldn't make any sense for the franchise though. You don't play set characters. You make your own character that is the hero of the story.
That's uh .... that's just an incredibly bad take.
Absolutely not. Future GTA games should keep the system, it worked well for GTA, but not for TES or Fallout. Though i do think they need to enhance the follower systems in those games. You should be able to have multiple followers at once, and even have them recognize and communicate with one another.
Multiple silent protagonists... That would be the most useless feature ever.
This makes very little sense. TES traditionally lets you diversify your build anyways. Restarting, while probably optimal for character builds is not necesary. The games have never been that deep. Aside the point is of course that the main design pillar of the TES-series has always been around simulating a world around you as a person in that world, not party management. To be fair, everyone had a similar reaction to the announcement that gta5 would have several main characters, but I would argue that it is less of a defining design pillar in those games, i. E. The original gta had several characters you could play as.
This is one of those opinions that I genuinely wouldn't have believed could exist if I hadn't seen it for myself.
For modern diversity one should be a trans female asian dwarf
No. I'd be down for an official story game start and the mod style start anywhere being a option after you have the achievment for leaving noob land.
So the writer wants a switch class button basically, even so you don't just get rid of the entire point of the chosen "one"
Theres bad opinion pieces, then there is this.
This is a terrible idea
I would play Baldur's Gate 3 or Pillars of Eternity if i wanted that type of game from an ES experience. Make the world look gorgeous, branching story paths, interesting sidequests and a shitton of lore as usual then there will be absolutely no need for several characters.
This is such a bad idea. Have you even played an Elder Scrolls game?
Ewww lol. Shit take mushrooms.
I definitely disagree, I did not care for switching the characters at all in GTA.
Not the best idea, Tom. But it's interesting to think about
😂 this would never work for an rpg. Unless you love grinding at an extreme level😂grinding is normal but this......my god💀
This is actually dumb. It's like theyve never played an elder scrolls and just want another gta 5
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