You can spend hours on a character creator because that's your carefully chosen character, the "champion" of the new story which will revolve around them. Having multiple characters would make it feel the character you're currently playing isn't as special and time would be split between them. Then you'd have to share loot, sort equipment out constantly and so on.
There's a reason why you're chosen character always has a special name, because they are the hero of that new story and setting.
The Eternal Champion Uriel Septim's Agent Nerevarine Reincarnated Hero of Kvatch The Last Dragonborn
The game known extremely well for you creating the protagonist you want and working with factions within the world how you want should get rid of that to be more like some other extremely popular game.
How about you play GTA6 and let Elder Scrolls be Elder Scrolls?
Absolutely not. Future GTA games should keep the system, it worked well for GTA, but not for TES or Fallout. Though i do think they need to enhance the follower systems in those games. You should be able to have multiple followers at once, and even have them recognize and communicate with one another.
This makes very little sense. TES traditionally lets you diversify your build anyways. Restarting, while probably optimal for character builds is not necesary. The games have never been that deep.
Aside the point is of course that the main design pillar of the TES-series has always been around simulating a world around you as a person in that world, not party management.
To be fair, everyone had a similar reaction to the announcement that gta5 would have several main characters, but I would argue that it is less of a defining design pillar in those games, i. E. The original gta had several characters you could play as.
I would play Baldur's Gate 3 or Pillars of Eternity if i wanted that type of game from an ES experience. Make the world look gorgeous, branching story paths, interesting sidequests and a shitton of lore as usual then there will be absolutely no need for several characters.
That would be awful
You can spend hours on a character creator because that's your carefully chosen character, the "champion" of the new story which will revolve around them. Having multiple characters would make it feel the character you're currently playing isn't as special and time would be split between them. Then you'd have to share loot, sort equipment out constantly and so on.
There's a reason why you're chosen character always has a special name, because they are the hero of that new story and setting.
The Eternal Champion
Uriel Septim's Agent
Nerevarine Reincarnated
Hero of Kvatch
The Last Dragonborn
lol no
GTA is story focused on the character you are. they have a past, history ect.
Elder Scroll has always been make ur own character and the world reacts to them
I’d rather stick with one main protagonist. Sorry.
The game known extremely well for you creating the protagonist you want and working with factions within the world how you want should get rid of that to be more like some other extremely popular game.
How about you play GTA6 and let Elder Scrolls be Elder Scrolls?
yeah.... no!