Jason says, "I went into this with little in the way of expectations except having skipped it initially because it, indeed, looked like a cheaper Fallout game using a bit of that Bioshock writing. I turned out to be correct but adding to the pile isn’t necessarily a bad thing. What the game lacks isn’t in its mimicry: they’ve competently captured the “magic”, and even improved on the dialogue design despite not having the combat complexity of either. What the game lacks is content, direct consequences, weapon and enemy variety, and the need for a slightly higher graphical budget (namely to eliminate many of the “map doors”). I did smile at the writing, though, and that’s always worth something."