Top
160°
9.5

Marvel's Guardians of the Galaxy Xbox Series X Review | NoobFeed

Adam from NoobFeed writes - Marvel's Guardians of the Galaxy is an out-of-this-world experience you don't want to miss out on.

Read Full Story >>
noobfeed.com
The story is too old to be commented.
Lexreborn2133d ago

I finished this game last week. Not sure how any reviewers could give it a 8-9 it’s a easy 6-7. The game has way to many glitches. The dialogue is amazing. The gameplay is actually pretty barren. The choices are mild in progression. The game has WAYYYYY to many sliding sequences. The fact we are in space and there’s only 2 dog fights in space is not where it’s at.

CrimsonWing69133d ago (Edited 133d ago )

Let’s elaborate on this. How is the gameplay “actually pretty barren” as opposed to something like The Last of Us? Choices not having an impact when they actually get you to explore a different scenario of a stage sequence? Way too many sliding sequences? How many were there? There’s more than 1 in The Last of Us 2. And you’re complaining that they introduced a different gameplay element such as flying in a game that has “barren gameplay”?

Lexreborn2133d ago

The gameplay is barren as it’s pretty linear just fighting waves of the same enemy types. And it’s not as often as you’d like, most of the skirmishes are completely forgettable.

There is almost 5 sliding scenarios per chapter. Even towards the end before the climax there is a sliding scenario getting towards a certain someone who was captured. It was insane how often you slide.

The choices still have no major weight. Only a total of maybe 5 choices can impact the way something goes. But, nothing of which that changes characters ultimately getting to the end.

I’m not sure why you are so caught up on TLoU2. I also said there wasn’t NEARLY ENOUGH of the space fights. There were two and the controls for that were trash anyways. Barren gameplay=not fleshed out.

Again the best thing about this game was the dialogue. The banter was of the team made it worthwhile… but why you are so upset of me saying it should get a 6-7 which is still a good score just not great nor amazing. That in its own is beyond me.

But you also didn’t seem to understand any of my cliff note gripes either.

TheRealTedCruz133d ago

It's an 8 out of 10 in my books.
Things could be better, but they do a lot well.

jznrpg133d ago (Edited 133d ago )

I’d give it an 8-8.5 range . Fun game good story but combat was just ok in the end . Not great but not bad . They could improve upon combat and I’d be willing to give it a 9+ . Hopefully they make another game and do just that . More spaceship fighting too and improve that also . I really enjoyed it though because of the story and comedy .

Lexreborn2133d ago

There were to many glitches in the game for me. Some were funny others required a checkpoint reload to often.

If we do as many glitches in a lesser known game/franchise people wouldn’t have nearly as much leeway. As I said before the dialogue and banter was fantastic. But it doesn’t cover the other flaws the game presented.

A sequel hopefully would be current gen exclusive. Give more gameplay variation switching between characters. Have better space battles/exploration. And hopefully less glitches to boot. Would spell a great sequel as it has plenty to offer

132d ago
LOGICWINS132d ago

Guardians of the Galaxy was my 2021 GOTY, but I agree that the game was a mess pre-patch. Kudos to Eidos Montreal for releasing a new patch damn near every week since launch.

CrimsonWing69132d ago (Edited 132d ago )

"The gameplay is barren as it’s pretty linear just fighting waves of the same enemy types. And it’s not as often as you’d like, most of the skirmishes are completely forgettable."

This one's confusing to read because you say it's linear with only fighting waves of the same enemies, but this doesn't happen as often as you want? I don't know, didn't they introduce new enemy types for each area that have weakness exploits that require you to make use of a team member's ability or your different gun elements? You have quite a variety of options to finish off enemy encounters, which can make encounters more interesting.

"There is almost 5 sliding scenarios per chapter. Even towards the end before the climax there is a sliding scenario getting towards a certain someone who was captured. It was insane how often you slide."

I'm pretty sure this is hyperbole, but any of the sliding sequences never last long and makes complete sense in the context of the situation they happen in. This criticism feels like if someone complained about Ratchet and Clank having too many rail-grinding sequences.

"The choices still have no major weight. Only a total of maybe 5 choices can impact the way something goes. But, nothing of which that changes characters ultimately getting to the end."

Choices do not effect the ending of the story, but they do have impactful weight to them. Even to the point where you will traverse an entirely different area/scenario that you would entirely miss out on making a different choice. Take this choice guide written by Polygon where the sub-header reads: "Saying the right thing matters."

https://www.polygon.com/gui...

"I’m not sure why you are so caught up on TLoU2. I also said there wasn’t NEARLY ENOUGH of the space fights. There were two and the controls for that were trash anyways. Barren gameplay=not fleshed out."

I used Last of Us 2 as juxtaposition for comparison. Both games share very similar gameplay designs such as interactivity with optional objects to flesh out characters, very linear game design, heavy dialogue/banter to flesh out lore or characters while traversing environments. It also won awards and critical praise, so that's kind of why I made use of it for comparisons sake.

Space fights I used as a counter argument to your "gameplay is actually pretty barren" criticism. Take aside the space fights, there's the flashback sequences, lore dialogue when on the ship talking about artifacts, Knowhere being a non-linear area where you can miss out on events like the one in the bar depending on the order you do objectives, even Rocket throws in a meta-game on the first chapter.

Lexreborn2132d ago (Edited 132d ago )

When I say the gameplay is barren/linear. I’m saying it’s enough to get you through the game but in terms of depth it’s lacking. Variation in combat is non existent, as you fight the same enemy types in a different skin but they really don’t require much strategy. Shoot with element above their meter and use a skill. Rinse repeat.

If we could’ve switched characters and get more variation in their styles it would’ve been more interesting.

As for the sliding it’s not hyperbole, between sliding and narrow corridors it the game was rife with them. Better level design definitely should be on their list in the future.

I just started Ratchet and clank and because of coming off of GoTG I honestly was a bit irritated. It’s a gameplay function I’m not very impressed with at this point. That’s a personal issue but it still doesn’t change how much was in GoTG.

The last of us doesn’t over extend its stay in length as you play it. GOTG does.

Adding extra scenes doesn’t make the game more impressive by the way. That’s just more things to watch, not really to play. Still could’ve used more gameplay

CrimsonWing69132d ago

"Again the best thing about this game was the dialogue. The banter was of the team made it worthwhile… but why you are so upset of me saying it should get a 6-7 which is still a good score just not great nor amazing. That in its own is beyond me."

I agree that the dialogue/banter was on a whole other level especially compared to games in the same genre, but there's a lot more impressive qualities to it that I wish I could say, but I don't want to go into spoilers. Also, please don't get defensive and feel like I'm upset with you for feeling the game deserves a 6 or 7. This is a discussion and I just wanted you to elaborate on points that I thoroughly disagreed on. You asked how any reviewer could give it an 8-9. Figured discussing points would help.

"But you also didn’t seem to understand any of my cliff note gripes either."

I uh, might need you to elaborate on this one...

Elda132d ago

I agree. I just finished the game a few days ago & the game has several glitches & the gameplay far as the battle system was just average at best. I enjoyed the retro commercial 80s music,the dialogue including the graphics. I give the game a 7 for effort.

SenorFartCushion132d ago

Dialogue was bad for me, and on top of it, half of the sentences heard cut off others.

+ Show (4) more repliesLast reply 132d ago
133d ago
CaptainHenry916133d ago (Edited 133d ago )

At first I wasn't really interested in it but I got it for $25 bucks and the only reason why I played it is because Halo Infinite PC version had so many optimize issues and lag that I decided to give Guardian of the Galaxy a try. I'm glad I did and I never looked back.. One of the best games of 2021.

SPEAKxTHExTRUTH132d ago

I went from thinking this game was going to be trash to playing it non stop. It's the surprise hit of the year imo. Excellent game great pacing and anticipating the sequel. 8/10 for me

cell989132d ago (Edited 132d ago )

This game was my surprise hit of 2021. I even felt bad getting it for cheap. The game deserves my money at full price! 9/10 for me. The dialogue was abundant from start to finish. So many good jokes that actually land. Their voices are well matches to their film counterparts. I don't remember there been a quiet moment through out the game. They were always conversing. Talking smack between each other. It was literally like the Films. The gameplay was fun and not super complicated. Enough depth on the leveling system without going the intricate route. Exploration is well balanced, not requiring you to go way out of your way to find hidden unlocks. The team work based gameplay is fun and balance, not relying too much on it but also making it fun for actually using it. The combos you can do with all 4 doing their abilities is pure badass. The story was great. Character development was great with an awesome payout. It's worth investing your time, listening to their back stories. Boss fights are balanced and well executed. This game was made with the key word FUN at the forefront of development, and it shows. Don't even let me get started on the amazing soundtrack!! What a perfect playlist for this game. 10/10 on soundtrack. Hit all the right notes. My only complaint was the space battles being a bit tedious because of the controller layout. Specifically for rolling and doing 180s. Another issue was the huddle. Yea it's epic and makes it way more fun, but sometimes the speech before the execution was too long and took me out of the action. That's it!! I don't know who said there were lots of bugs, I personally only encountered 2 through out the entire campaign. All I had to do was reload check point and voila. I love the fact that if you fall into a precipice, the game doesn't reset, simply respawns you back to where you jumped off from and continue on. A huge time saver!! There are more than enough enemy variations. I can remember at least 6 different groups. All encouraging you to fight them with different resources and strategy. Keeps the game fresh. Your teammates AI is on point. Never having to baby sit or worry about getting stuck. The environments allow for some interaction and destruction, which further expands the gameplay. The lore is another big highlight here. They definitely did their homework, lots of back story on Marvel lore. Again, surprise hit of 2021. There's no way I ever thought this was going to be this good. But the devs put real effort into this project and it paid off in spades. Some of the best writing I've seen in a while from a video game.

Show all comments (21)