320°

BioShock Creator Ken Levine's Next Game Is Reportedly in 'Development Hell'

Eight years ago, BioShock creator Ken Levine started Ghost Story Games to create a new, unforgettable experience. Since then, the game has allegedly entered "development hell" and has seen multiple reboots and changes in direction.

Magog1258d ago

Add this guy to the list of game directors who should have learned to be a team player and kept their ego in check along with Warren Spector, Peter Molyneux, Cliffy B, David Jaffe, and Tomonobu Itagaki.

calactyte1257d ago

Read "Press Reset" by Jason Schreier. Levine definitely isn't a team player. I don't know how much of that is ego. You cannot deny he's a genius creator so people put up with it. Steve Jobs was kind of jerk but people put up with it because he was a visionary, I believe it's really the same thing here. The question is can a great game be made without having a personality like Levine leading it? I'd assume Ted Price over at Insomniac games or Even Wells at Naughty Dog prove leadership doesn't need to be so abrasive to create great games.

Ethereal1257d ago

Reading through this currently and the story Warren Spector is equally as interesting and he doesn't come off as egotistical but rather a visionary. Ultimately, it is more often than not that the artistic folks don't jive with the money folks.

Hope they right the ship because I loved the Bioshock series and early accounts of this being a sci-fi shooter in the same vein sounds tantalizing.

thecodingart1257d ago

@calactyte, Ted and Even are awesome examples of great leadership. It’s an utter shame that Druckman is up there now mucking up Even’s waters and legacy.

porkChop1257d ago

Look, I'm not saying Ken is perfect. But he doesn't have an ego. He's actually been very humble whenever I've interacted with him over the years, especially compared to other devs I've spoken with. Not being a team player doesn't mean someone has an ego.

As far as Jason Schreier goes, I don't put much weight into anything he says anymore. I used to really respect him, but over the years he's increasingly become more of a dickhead. He hijacks other people's stories, he takes leaks he finds on places like Reddit and claims he "broke" the story first, and he increasingly blows stories way out of proportion like it's the end of the world. There was a time when he was a great journalist but that was years ago.

+ Show (1) more replyLast reply 1257d ago
JEECE1257d ago

Cliffy B went from one of the most celebrated names in the industry to being unable to give away his games in like 10 years.

Magog1257d ago

Same with Jaffe, lol. Now he just makes click bait YouTube videos.

Terry_B1258d ago

Moar liek a Ghost Town Studio, amirite?

Sciurus_vulgaris1258d ago

The team that made bioshock infinite should have never been stripped down to began with. Apparently AAA was too demanding at the time, yet Bioshock Infinite didn’t take 8 years to make! Studios get shutdown for not generating revenue.

RaidenBlack1258d ago

Irrational Games shouldn't have been closed. Instead Levine could've downsized Irrational itself & kept it running with a smaller team & moved the extra devs & artists to the new Cloud Chamber Studio.

ED-E1257d ago

But that's what he did, Irrational Games was downsized and rebranded into Ghost Story Games, Take 2 Interactive is still their parent company. However, Cloud Chamber is a completely different studio (also part of Take2) opened many years later on the west coast of the US (Irrational/Ghost Story Games is east coast).

Basically, no studio has the money to keep 600+ people on a payroll for long when there is no project funded by a parent company or a distributor. Otherwise, if you made a hit game you're prone to produce endless sequels, which he obviously didn't want to do.

monkey6021258d ago

A few developers have come out in defence of Ken Levine. They believe Jason Schreiers write up is baseless, unfounded and the result of some feud between Levine and Schreier just to take a swipe at him.
I respect that Schreier has uncovered some shite in the past but he's a try hard too. Doing his best to throw some dirt and see what sticks.

It's tough to tell what's going on here really. Maybe Ken isn't the easiest person to work for but then again maybe he just expects the best output from his developers. That doesn't immediately mean abuse in the workplace. You can see it in many different professions now. Any form of correction has the sensitive puppies up in arms. Maybe he's an Ass, that won't surprise me these days either.

There's two sides to this and we honestly don't know either of them. Schreier should keep his mouth shut until he has something a little more substantial than the trash he threw up on Bloomberg here, with no example or evidence to base it on.

Magog1257d ago

He based it on talking to former employees and with 8 years and nothing to show obviously this guy failed at his job.

Tacoboto1257d ago

There isn't mention of abuse, harassment, or anything legally questionable in the article. Did you even try to skim through it? The worst is a lash-out in front of the team. This article existing is one side of the story, how can you write all that and say we don't know either one?

And Schreier tried to get both sides: "Take-Two didn’t respond to requests for comment. Through a representative, Levine declined requests for an interview." That's not his fault Levine & Take-Two won't defend themselves - it's theirs for letting these dev stories stand unchallenged.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing1d 23h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac2d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.