Robert Webb writes: "There are a number of mistakes I see critics making all the time. Nuance and consistency are all too often hard to find."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
Toyohashi, Japan is set to host a large-scale Monster Hunter event to celebrate the franchise's 20th anniversary, complete with themed hotel accommodations.
Truthfully, I'd remove the number rating too. And, there's no standard across the industry with a number. Or ridiculous decimal numbers like 7.5. The writing should be enough to get across to the consumer that the game is excellent; average that could have used a little more time and effort; and just down right poorly made game. It does help when you know the writer had a past history that plays similar games as you and has a similar perspective. A reviewer that grew up playing arcade games, home games like Contra, Mega man, Castlevania, Metroid, Ninja Gaiden, Mario, Tetris, Sonic, Streets of Rage, etc as I did, will most likely have a similar opinion on fun, replay ability and quality companies. So, search for your own trustworthy reviewer.
The problems of most reviewer's take on games today aren't just the numbers ratings. Reviewer's show clear bias, lack of game skills or haven't even completed the games they review. Or even like the genre of game they are tasked to review. Or, give a lower grade because the game is not first in the genre like Edge does. They are influencers looking to get paid or get swag and deter from giving a bad rating that might cut off their benefits. They don't report broken games or questionable micro transactions early. But, are also hampered by some developers tying their hands sometimes to prevent bad launch reviews. So, there's that.
A true reviewer will just tell it like it is. No matter the company or the developer or the cost. Story and graphics are subjective to personal taste. "Is the game FUN to play?" Are you enjoying yourself. "Does it control well?" There shouldn't be any difficulty between you and the controller. "Does the game have replay value?" Which is really tied to fun factor. Not amount of content in the game. If it's fun, you'll play it again and again. You could have a game with hundreds of items and characters and it's still not fun. "Is the cost reasonable for what you get?" You shouldn't pay a high price for a game you can beat in an hour.
And even with reviewer's take on a game to get an idea, in the end, trust your gut. YOU know what YOU like. Watch a video. Play a free demo if you can. But trust YOU. The worst that could happen is that you trade it in or sell it. (Oops. I'm sorry. I still like discs.)
Exactly what happens personally i don't rate any if it so adventures than only i decide.
Suppose a stranger recommends me a game. That’s nice and is perhaps in some way an indication of quality, but its usefulness is limited severely. Now imagine an old friend, who’s gaming habits I am familiar with, recommends something instead. This is what i wanted to say thanks for posting.
Unlike being a professional art or literary critic, most game reviewers don't work within any schools of thought. They just spit stuff out and protect themselves while spitting stuff out. Also most game reviewers have almost zero technical knowledge. All of this should be concerning, seeing that games are a mix of art, literature and technical structures. In other words, most game reviewers are not even close to the task of being anything other than another tentacle of the marketing kraken.