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The DualSense Controller Was Underutilized in 2021

The DualSense controller is one of the most attractive aspects of the PlayStation 5, but very few games have used it to its full potential.

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gamerant.com
darthv72520d ago

It will get more recognition in 22 and beyond. Its a great feeling controller.

XbladeTeddy520d ago

It will go the same way gyro on the Dualshock 4 went, underutilized and ignored mostly. Just how it will be. No one uses the Switch's version to its potential either.

gravedigger519d ago

Not you, but Darth. Sorry.

XbladeTeddy519d ago

Oh, sorry lol. Get confused on who replies to who sometimes.

Kekewei519d ago

Please don't say dualsense 5 is gimmick, it's not like gyro or anything before. You will never forget the experience once you try it. I believe Microsoft will have their own implement, might even do better than Sony , and xbox fans would love it surely. Haptic feedback and adaptive triggers will not be just the Sony thing... they can be future for all gamers.

gravedigger519d ago (Edited 519d ago )

Autor is wrong on so many levels. Over 180 games are using DualSense features, some way more extensively, some less. Autor extensively ignored Returnal, Kena, CODs, Demons, Sackboy, Godfall, Alan Wake, Borderlands, Resident Evil, Far Cry, WRCs, Dirt, Guilty Gear, Battlefield, Mortal Shell and what not.

https://mobile.twitter.com/...

@Darth

Quote :
For 1st/2nd party, it is pretty much a given. 3rd may or may not, depending on if their game is multiplat.

It was like that last gen with xbo and rumble triggers. Sadly there werent enough 1st/2nd party games to use them as well. Something I hope is also addressed this gen. When done right, its cool feeling.

.....

And you are wrong too. Bunch of 3rd party games are using DualSense. Didn't you said you have a PS5?

XbladeTeddy519d ago

I've never said I have a PS5 simply because I've...never had a PS5.

darthv72519d ago (Edited 519d ago )

I said 3rd party may/not, but not all will. I wasnt insulting it but you make it like I did.

gravedigger519d ago (Edited 519d ago )

Quote :

"I said 3rd party may/not, but not all will. I wasnt insulting it but you make it like I did."

Who said that you've insulted someone?

Quote :

I think what the author is implying is that most of those games [you listed] really made no difference. Especially if they were also on the series, which lacks the same complexity of haptics. So basically it really was under used but that can change if Sony wants to change it.

Just being tacked on doesnt really count, and you know that.

.....

Even if DualSense features are used in game in some small extension, it can be counted as a game that is using DS features. I've said before that some games are using DS features extensively, some games less, but still holds it.
Comparing the same games on XS and PS5 regarding utilizing gamepad features are totally obtuse. WRCs and Dirt and F1 2021 are totally utilizing haptics and adaptive triggers. Claiming that they are not using DualSense features ( but they are, HEAVILY) because these games are on XS and lack of the same features ( of course it doesn't because XS doesn't have the same tech) are really idiotic at least.
So, looks like Xbox fans trying to do a spin saying if some game doesn't use rumble triggers on Xbox gamepad on XS, then DualSense features aren't utilized too. Take your spin, Xbox fans, to your Xbox fantasy land.

gamer7804519d ago

I turn off the haptics in the triggers. It has a fake feeling and I don’t enjoy it. The rumble in the rest of the controller is great though.

+ Show (1) more replyLast reply 519d ago
Jin_Sakai520d ago (Edited 520d ago )

I wish they made it mandatory for developers to utilize the controller features. Such great haptics to not be fully utilized.

darthv72520d ago

For 1st/2nd party, it is pretty much a given. 3rd may or may not, depending on if their game is multiplat.

It was like that last gen with xbo and rumble triggers. Sadly there werent enough 1st/2nd party games to use them as well. Something I hope is also addressed this gen. When done right, its cool feeling.

-Hermit-520d ago ShowReplies(3)
DarXyde519d ago

Nah, that's no good. I think that interferes with creative freedom. If developers are smart, they'll see the swelling support for the haptics and take advantage of it.

It is unfortunate to see it under utilized, but
we can only hope developers are paying attention to the consumer feedback and do more to enhance their names voluntarily.

specialguest519d ago

Mandatory?? That's a bad idea. You can't force a developer to utilize it just for the sake of it being required by contract. I don't want some half-assed haptic affect that does nothing for the experience except being a distraction

+ Show (1) more replyLast reply 519d ago
Terry_B520d ago

Best gamepad on the market right now.

520d ago Replies(2)
Gamer79519d ago

You missed IMO off the end of you're opinion.

-Foxtrot520d ago

I hope developers use it more, all last gen we heard developers say they wanted something that would make games feel more immersive yet now they have something to experiment with.

It's something that doesn't feel too gimmick like and if you don't want to use it you can simply turn it off.

dbcoops520d ago

I'm sure it will be used more and more as the generation progresses.

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