It will go the same way gyro on the Dualshock 4 went, underutilized and ignored mostly. Just how it will be. No one uses the Switch's version to its potential either.
Please don't say dualsense 5 is gimmick, it's not like gyro or anything before. You will never forget the experience once you try it. I believe Microsoft will have their own implement, might even do better than Sony , and xbox fans would love it surely. Haptic feedback and adaptive triggers will not be just the Sony thing... they can be future for all gamers.
Autor is wrong on so many levels. Over 180 games are using DualSense features, some way more extensively, some less. Autor extensively ignored Returnal, Kena, CODs, Demons, Sackboy, Godfall, Alan Wake, Borderlands, Resident Evil, Far Cry, WRCs, Dirt, Guilty Gear, Battlefield, Mortal Shell and what not.
Quote : For 1st/2nd party, it is pretty much a given. 3rd may or may not, depending on if their game is multiplat.
It was like that last gen with xbo and rumble triggers. Sadly there werent enough 1st/2nd party games to use them as well. Something I hope is also addressed this gen. When done right, its cool feeling.
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And you are wrong too. Bunch of 3rd party games are using DualSense. Didn't you said you have a PS5?
"I said 3rd party may/not, but not all will. I wasnt insulting it but you make it like I did."
Who said that you've insulted someone?
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I think what the author is implying is that most of those games [you listed] really made no difference. Especially if they were also on the series, which lacks the same complexity of haptics. So basically it really was under used but that can change if Sony wants to change it.
Just being tacked on doesnt really count, and you know that.
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Even if DualSense features are used in game in some small extension, it can be counted as a game that is using DS features. I've said before that some games are using DS features extensively, some games less, but still holds it. Comparing the same games on XS and PS5 regarding utilizing gamepad features are totally obtuse. WRCs and Dirt and F1 2021 are totally utilizing haptics and adaptive triggers. Claiming that they are not using DualSense features ( but they are, HEAVILY) because these games are on XS and lack of the same features ( of course it doesn't because XS doesn't have the same tech) are really idiotic at least. So, looks like Xbox fans trying to do a spin saying if some game doesn't use rumble triggers on Xbox gamepad on XS, then DualSense features aren't utilized too. Take your spin, Xbox fans, to your Xbox fantasy land.
For 1st/2nd party, it is pretty much a given. 3rd may or may not, depending on if their game is multiplat.
It was like that last gen with xbo and rumble triggers. Sadly there werent enough 1st/2nd party games to use them as well. Something I hope is also addressed this gen. When done right, its cool feeling.
Nah, that's no good. I think that interferes with creative freedom. If developers are smart, they'll see the swelling support for the haptics and take advantage of it.
It is unfortunate to see it under utilized, but we can only hope developers are paying attention to the consumer feedback and do more to enhance their names voluntarily.
Mandatory?? That's a bad idea. You can't force a developer to utilize it just for the sake of it being required by contract. I don't want some half-assed haptic affect that does nothing for the experience except being a distraction
I hope developers use it more, all last gen we heard developers say they wanted something that would make games feel more immersive yet now they have something to experiment with.
It's something that doesn't feel too gimmick like and if you don't want to use it you can simply turn it off.
Same shite with the little speaker in the dual sense last gen! It was a great feature that was certainly not used enough.. Hopefully this new controller will be utilized in all games on the PS5 going forward.
Dunno if I agree with the sentiment in this article. Demons Souls, Retunal, Astrobot, Call of Duty Cold War, Dirt5 and some others I know of had great haptics as far as I’m concerned. Game changer for me when used fully. And I’m sure more and more games that use it are on the way. Not concerned, great gamepad.
That is 5 examples of good DS implementations, out of how many games released since launch? And 3 of those are Sony developed/published.
Sony could just mandate it via a TRC change (a list of things developers MUST do to get through certification) - but that will annoy developers/publishers - they hate TRC's.
Well deathloop does it good, Both Spider-Man Assassin creed uses it Battlefield field uses it kind of (not the trigger) Far cry 6 Ghost Death stranding Kena And the obvious Like returnal and stuff. Pretty sure other games used it also, but those are the games I have played with.
It is a game changer, especially the triggers having resistance. I'd just like to see more developers properly implement it in ways that make sense for their game.
Sadly this typically is true of most single platform features, unless you're 1st/2nd party, you likely won't invest the time and resources to properly support a feature that only exists on one platform.
We'll see wider adoption when Xbox and/or Nintendo (I'd say more likely Xbox than Nintendo) implements something similar.
Or Sony could mandate it via TRC's, but developers/publishers will be annoyed. You need to show them why it's worth supporting, not force them to do so (for any feature).
This is not true at all. Didn't you said few days ago that you dislike misinformation and BS? You said you have PS5. You should know which games are utilizing Dualsense. But looks like you know nothing actually. Bunch of racing games, shooter/FPS, adventure games utilized DualSense pretty well.
This is the full list of games till end of the October 2021.
@JustTheFax Probably mid-gen, or it'll be an Elite 3 feature... but that won't help with adoption. PC supporting it is great - Sony have official libraries for it for developers on Windows too, previously you had to resort to hacky methods as a developer / open source libs - and Valve have done a great job with SteamInput, effectively making supporting all input devices easy for developers (granted, it only works for Steam, won't work on Epic store etc).
@gravedigger I have a PS5, what has that got to do with any misinformation / BS?
"This is the full list of games till end of the October 2021."
Is it though? It doesn't look too accurate - HFW is on there, Ghostwire etc are on there, those games aren't even out yet. And the author notes that he's included games that only support basic features of the controller. Developers need to go full out and support haptics AND impulse triggers. Just because a game is playable with a DS, doesn't mean it utilizes it properly.
DualSense is pretty cool. Returnal and Deathloop used it well. My only gripe with it is the battery doesn’t seem to last very long - especially on games that do use the haptics and triggers a lot. I had to go buy a big long cable so I could keep playing.
I’ll be curious to see how it’s used in the future - especially on multiplatform games. Is it a lot of work/development time that’s not necessarily worth it for studios or is it pretty straight forward and easy to roll in.
Yeah the batteries drain very quickly while playing haptic heavy games. I use one controller and keep another charging while playing most every game session.
Love the haptics though and would prefer more utilization despite the toll it takes on the battery.
And it'll remain underutilized for the rest of the gen. Most of the features on the DS were in the DS4 which was mostly ignored by devs. I'm sure most don't remember the touch pad acts as 2 buttons depending on which side you're touching. A feature that way too many games would benefit from seeing as devs continue using the triangle button for multiple actions. Instead it's been used to open menu and maps. I use the DS4 on PC and the touch pad can be used to aim around as if you're using a mouse. I know games like Minecraft on PS4 actually let you use the touchpad to move things around the inventory. The light bar was always meant to be used as you would a move controller and yet shooters which would benefit most from it don't support MOVE despite every DS being 1. Hell gyro is something every shooter should have and nope most don't.
Idk, I think that this haptic feedback will be like the touchpad on PS4 controller, the touch controls were only utilised by some initial games and then nobody cared, not even Sony first party studios.
Well, besides first party games there weren't many great games released in 2021. RE8 used it well too I think. Their main complaint seems to be about a lack of gyro aiming. It's a fun feature but I prefer the analog sticks. Trying to use gyro aiming while also utilizing the rest of the buttons on the controller is too much like patting my head and rubbing my belly at the same time. Maybe I could get used to it but since MS have still not put a gyro in their controller don't expect third parties to support it very much.
So, author of this article MISSED so many games and basically he is wrong. Over 180 games are utilizing Dualsense features. Some extensively like CODs, Borderlands, WRCs, Dirts, Returnal, Kena, Wreckfest, Mortal Shell..... Some less like Sackboy, Demons....
I think what the author is implying is that most of those games [you listed] really made no difference. Especially if they were also on the series, which lacks the same complexity of haptics. So basically it really was under used but that can change if Sony wants to change it.
Just being tacked on doesnt really count, and you know that.
When you play something like Astros Playroom and can actually feel surfaces it makes you realise how many games aren't using the features of it. Hopefully GT7 and Forbidden West are going to utilise them well
Not the case for me. Every game I've played on the PS4 has utilized it in some way. About to try out metro Exodus with haptic integration...should be really fun
Xbone/XS gamepad doesn't have adaptive triggers. It's called rumble triggers and it is not the same as adaptive ones. Xbone/XS gamepad doesn't have variable resistance levels in its triggers like DualSense gamepad have it. Triggers in Xbone/XS gamepads just rumbles or vibrating. Pathetic how you are trying to spin it, pathetic move, Xbox fan
No surprise there. Every new console these days seem to have a least one gimmick that never really pans out for the average consumer. Other than 1st party studios, other exclusives or indies most devs don't care about the extra bells and whistles each controller has. For anyone who expects it to get better in year 2 or beyond history is not on your side because as we've seen in the past companies sour on certain things after a while. Suddenly something that was pretty much mandatory year one or two isn't in later years. The Switch still has HD rumble for instance but Nintendo sure doesn't seem to care to bring it up these days. You'll have to go to the games page for that info and read. lol Can't forget the PS4 map button also known as the touchpad. Unless the game your playing has a photo mode the touchpad is essentially a giant pause button in most games.
Though I am a ps gamer , I really wish Microsoft bring the same features to xbox controller soon. Only with the joint push from both Sony and Microsoft, 3rd party support can be a real thing.
I really want a good controller with 4 assignable back buttons, gyro (I REALLY like gyro emulating a mouse on PC when I hold L2) and a touch pad lol it just sadly doesn't bloody exist
It will get more recognition in 22 and beyond. Its a great feeling controller.
I wish they made it mandatory for developers to utilize the controller features. Such great haptics to not be fully utilized.
Best gamepad on the market right now.
I hope developers use it more, all last gen we heard developers say they wanted something that would make games feel more immersive yet now they have something to experiment with.
It's something that doesn't feel too gimmick like and if you don't want to use it you can simply turn it off.
I'm sure it will be used more and more as the generation progresses.