Call of Duty Vanguard, despite its attempts at innovation, still feels like a typical Call of Duty game. Battlefield 2042, despite its gripping marketing, is a half-baked cake with some vital ingredients missing. Halo Infinite, despite its amazing multiplayer gameplay, had a dodgy progression system at launch that stole the headlines.
In a year where some of the biggest names in the first-person shooter genre failed to hit the sweet spot by over-promising or simply dropping the ball on certain aspects, one shooter subverted all of this and showed that nailing the basics can result in a great game. That game is Splitgate.
Following the end of feature development on Splitgate, the new game by 1047 Games set in the same universe will come in 2024 at the earliest.
1047 Games announced that the next Splitgate update will be the last major patch as the team is moving towards a totally new project.
I was hoping this one would have a longer dev cycle.
It's a lot of fun, but I guess the player count dropped.
While I'm sad to see development on Splitgate is being permanently stopped, I still have high hopes for this developer. They've shown they can make a good game, but now I hope they'll make a great game. A game that may even usurp Halo... not that that's a high bar to achieve or anything these days.
1047 Games CEO Ian Proulx explains what the company is trying to accomplish before sending Splitgate out of open beta.
I still play this from time to time.
Does splitgate even have a progression system?
The guy who wrote this doesn't really understand what we are facing here. The major corporations don't care about the other features. It's all about the MTX now.