andPOP writes: "What kind of sick sadistic mind comes up with the idea behind Viva Piñata? Let's take a Latin themed doll who's only purpose is to be beaten and broken at parties filled with candies, and make it into a cartoon about where and how they live while they patiently wait to be shipped to parties where they receive their reward? It seems to me that this sadistic concept is an awful lot like the Ewan McGregor movie "The Island"… but a lot more colorful.
Developed by Rare and published by THQ, Viva Piñata: Pocket Paradise was released on September 8th, 2008. In this game, there is no story, no adventure, no real 'end', instead you tend a garden, satisfying requirements to get new kinds of piñatas to visit and then satisfying more requirements to make them stay as residents. From here, you satisfy a few more requirements to make them 'mate' (complete with video of disco party) and hatch an egg. As you increase the number of residents and requirements, you will gain new abilities and your garden will grow in size. If this sounds familiar, chances are you've played the older XBOX 360 version in which, you guessed it, you tend a garden, satisfy requirements and expand."