At the start of 2021, Ian Proulx and his team at 1047 Games sat down and set some sensible, measured goals for its arena shooter Splitgate. The plan for the year involved bringing Splitgate, which was still in its beta stage, to the console market in the summer, and hopefully grow enough to launch fully a few weeks later. For a successful console release, where players would be satisfied with queue times and matchmaking, Proulx aimed for a modest concurrent player count across all platforms of 2,000.
“Obviously, [there was] a very different outcome,” the 1047 CEO and co-founder tells The Loadout with a chuckle. What actually happened was an enormous surge of players following Splitgate’s console launch. Despite still being in beta, first-person shooter fans piled in at such an unforeseen rate that servers hit capacity and the 1047 team had to take the game offline to fix server issues and set up queues.
Following the end of feature development on Splitgate, the new game by 1047 Games set in the same universe will come in 2024 at the earliest.
1047 Games announced that the next Splitgate update will be the last major patch as the team is moving towards a totally new project.
I was hoping this one would have a longer dev cycle.
It's a lot of fun, but I guess the player count dropped.
While I'm sad to see development on Splitgate is being permanently stopped, I still have high hopes for this developer. They've shown they can make a good game, but now I hope they'll make a great game. A game that may even usurp Halo... not that that's a high bar to achieve or anything these days.
1047 Games CEO Ian Proulx explains what the company is trying to accomplish before sending Splitgate out of open beta.