830°

Cyberpunk designer responds to lack of police chases: ‘Elden Ring won’t have them either’

From VGC: "Cyberpunk 2077 quest director Pawel Sasko has provided a response as to why the game doesn’t feature police chases.

When asked why the game doesn’t feature police chases on a recent live stream, instead opting for police to spawn behind you randomly, the developer pushed back on the idea that “all” open-world games have these encounters, citing some examples."

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videogameschronicle.com
VersusDMC1269d ago

HA! That's a good excuse for the future. "That game didn't have it!!"

And did the cops in GTA just teleport behind you? Pretty sure they drove in. At least i don't remember them just being behind me.

n1kki61269d ago (Edited 1269d ago )

"Sasko goes on to say that the real reason for the lack of car chase mechanics was an inability to get it working in the game before launch and that they eventually gave up on having it."

LOL. Comments like this from CDPR are why they were clearly in over their head, and are still in over their head.
They are building an open word game in a city, that is supposed to feel lived in and they couldn't get police chases working? Dafuq.

VenomUK1269d ago

Police chases were part of the original design but were not included because of an inability to get the function working. This is quite shocking to me as this wasn't' a small team or low budget game, this was an ambitious undertaking with a triple-A budget made over several years. If the tech people couldn't get it working then surely the game director shouldn't leave police chases out but instead should hire more qualified tech people?

savedsynner1269d ago

Yeah seems odd. Either he is lying or the engine they were using made it unnecessarily complicated because all police chases are are cops spawned a little while away and then given a target of the player character...hard to believe that would be hard to implement.

I still love CDPR but the more we learn from CP2077 the more it seems they were way outside their technical comfort zone.

Also keep in mind especially witcher 1 and two were not amazing gameplaywise. Story and character wise they were off the charts, but witcher 1 had an innovative yet clunky combat system which witcher 2 improved upon, but still wasn't great. Witcher 3 was the best of the bunch but also didn't have amazing gameplay(very good yes but not amazing) so it's safe to say gameplay/combat is not CDPRs strong suit.

Since this was going to be an FPS/RPG, rather than have your current staff handle it, they should have got some top FPS talent to lead(maybe they did but I doubt it) since the gun play in CP2077 is good but again, nothing amazing.

FWIW, I think Witcher 4 or whatever the next AAA title they have coming will be amazing as a game because they see the hit studios lie Bioware have taken from multiple sub par releases in a row. Plus they seem to have quite a bit of money(even tho IIRC their stock dropped in response to CP2077's bad launch)

ufo8mycat1269d ago

This sadly shows their lack of game development experience/skills.

They seemed to have just got lucky with The Witcher 3, which I consider one of the greatest games of all time, though I heard a lot of the people that worked on Witcher left and didn’t work on Cyberpunk and it shows.

bouzebbal1269d ago (Edited 1269d ago )

This studio is a joke! It's official

fr0sty1269d ago

I'm not even a game developer, and I know how to make a police chase mechanic work in PS4's Dreams...

1268d ago
+ Show (3) more repliesLast reply 1268d ago
MrBaskerville1269d ago

Tbf, Cyberpunk has more in common with Deus Ex than with GTA, so maybe it's silly to expect the game to be comparable to GTA.

Yui_Suzumiya1268d ago

GTA is the biggest pile of junk in the gaming industry to begin with, lol. So I hope nobody would compare their game to that train wreck franchise.

TheLigX1268d ago

A lot of dummies voting you down… totally get what you’re saying. 1000% accurate.

Epicor1268d ago

This. Although actually in GTA every single NPC and car indeed just teleport close to you. All NPC assets are just pre-programmed 2D models when they are far away. Only when they get close to players the models are changed to actual 3D models.

MrBaskerville1268d ago

True, but they do a better job creating the illusion.

But if you want a crime sandbox where you fuck around with police and stuff, Cyberpunk isn't the answer and it was never meant to be. It's about the story, the missions and the atmosphere. This can work without police chases. It really is the least of the games problems. The bugs were an issue, but it got a whole lot better last february.

yeahokwhatever1264d ago

GTA cops certainly teleport in. Usually from further away than 100m or so behind you, but not always. GTA isnt real, people. lol...

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1269d ago Replies(1)
VerminSC1269d ago

So stupid. It’s like saying “we didn’t have flying cars in the game but neither did Skyrim!”

senorfartcushion1269d ago

They’re not saying specifically that, they’re talking about mechanics. Chase mechanics in general. They’re not really talking police-focussed changes, just chases in general.

It’s not a good answer regardless, and on top of it all, they did actually try to have chases in the game; they just failed.

CorndogBurglar1268d ago (Edited 1268d ago )

Exactly, I don't know why you're getting downvoted. It's like in Skyrim. They had police chases also, but the "police" were city guards. And they chased you on foot. But they came running from wherever they were stationed. They didn't just spawn in right behind you.

And considering that skyrim and even oblivion was so big, the guards likely spawned in somewhere before they started chasing you, but it certainly wasn't right behind you. You can see them running toward you from far away, and from the direction that they were previously.

CorndogBurglar1268d ago

Not really. They are talking about chase mechanics in general.

For example, Skyrim did have police chases. But the police were guards in cities and they had to chase on foot. And to compare that to Cyberpunk, the guards in Skyrim didn't just Spawn in behind you instantly. They literally chased you on foot and came running from where ever their post was in the city. Same with Oblivion.

But thats the difference. Those games had NPC's with a daily "cycle" or "schedule/route" that they followed every day. Cyberpunk doesn't have that.

Levii_921269d ago

Wow.. you have completely lost it CDPR

Flewid6381269d ago

Of all the most generic, "done it a million times" things you could do in a video game....THIS is that important?

n1kki61269d ago

Absolutely. Given the story of the game and wanted the world to feel lived in their should be chases. Given this answer they thought there should too, but couldn't figure it out.

"Sasko goes on to say that the real reason for the lack of car chase mechanics was an inability to get it working in the game before launch and that they eventually gave up on having it."

If they didn't think it should have chases, he would have said, they didn't fee like it added to the game or the experience.

DVAcme1269d ago

Yes. Cause the Night City Police Department is an ESSENTIAL part of the Cyberpunk tabletop experience, not only the regular beat cops, but the Psycho Squad that gets called in whenever a cyborg goes on a rampage, i.e. the one they should call ON YOU. You know, the Psycho Squad that WAS SHOWN IN THE GAME'S FUCKING REVEAL TRAILER 7 YEARS AGO?

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30°

Review: Cyberpunk 2077: Ultimate Edition Is The The Best Launch Title For Switch 2 – Entertainium

Now’s the best time to travel to Night City as Cyberpunk 2077: Ultimate Edition is the best pickup on the Switch 2 at the moment.

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entertainium.co
80°

Releasing a Full Game On a Nintendo Switch 2 Cart Makes Sense

Begone, game-key carts. Full cartridges just work better and here's why.

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gamerhub.co.uk
HyperMoused1d 11h ago

Game key karts are just digital games.....why keep up the facade

Profchaos1d 10h ago

I didn't bother buying any game key carts for my system despite my preference being physical.
I brought the mkw bundle and that was a digital code but I wasn't going to pay double for the game
I got yakuza 0 digitally as the key card made zero sense to me it costs more and its just a digital game in disguise (I never sell my games anyhow)

darthv721d 10h ago

...obviously. If a game is 64gb or less, it should release on card. If it exceeds 64gb, the key card comes into play. It does suck that Nintendo wont support smaller cards, SW1 games came on anywhere from 8gb to 32gb cards. The cost of using a 64gb card for a game that would fit comfortably on a 32 or even 16 may not be cost effective for some smaller devs. Hence the use of the key card.

Then again, its taking a page out of Sony's book. They mandated the use of DVD media for all games a few years after the PS2 released. Until then, they supported games on CD. Then when it came to PS3, no game was allowed to use DVD, they all had to be bluray regardless.

Now with PS5, they only use UHD media, no regular bluray for games allowed. Even if the game is smaller than a DVD. So i can see Nintendo trying to standardize their game cards. If devs dont want to pay for the use... the key card is for them.

gigoran821h ago

why even bother buying one of the fake game cards? It's just going to be digital anyway. Save yourself the hassle of having to insert these fake cards and just buy it from the online store.

But I absolutely 100% do not agree with Nintendos take this generation. Forcing the new norm price point, and releasing a majority of their titles digitally with no sense of game preservation. Very disappointing.

80°
7.5

Cyberpunk 2077: Ultimate Edition (Nintendo Switch 2) – Review - Pixelbytegaming

Cyberpunk 2077 on the Nintendo Switch 2 is all there and as fun as you remember, but still offers a downgraded version, making concessions to not compromise on the overall scope.

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pixelbytegaming.com
joab77718h ago(Edited 18h ago)

Cyberpunk is one of this gens best RPGs now so it’s a huge game and luckily a lot of ppl probably havnt played it because of the launch.