Digital Foundry: "We have unfinished business with The Matrix Awakens. With its early scenes using real-time graphics to recreate iconic scenes from the Matrix movie, how close does the demo get to the UHD Blu-ray? Just how close are Xbox Series X and PlayStation 5.
So I guess The Coalition had to spend a lot of time cutting out individual light sources and particle effects to get the demo to run on series S even at around 600p internal resolution. Ray tracing also takes a big hit in accuracy from having that lower resolution essentially making surfaces either darker or blown out. I wonder if they will find a way to automate those cut backs and balance the lighting. If not programming for Series S|X is going to take a lot of time and effort to get it looking right and performing acceptably.
Their SSD investigation is interesting, tapering off the performance of the SSD to ~1.7gbps (slower than XSX) and UE5 runs it just the same as having a very fast (default PS5) SSD.
Crazy that they have managed to get UE5's nanite to use so little bandwidth - Epic confirmed that UE5 is not heavy on storage/streaming, and that the engine uses ~300mbps max at 30fps.
Every time I see the valley of the ancients demo, I keep imagining how incredible Motorstorm would look using UE5.
The videos on the net looked really impressive. In my ps5, i was pretty disappointed. It looks good, but there's that weird speckly artifact thing going on. It actually looked like Dreams, tbh. A good bit of slowdown at times as well. I dont know, i just dont see this as some giant leap forward its being billed as (for marketing purposes, obviously). I was much more impressed with the cave tech demo.
Seeing inside office buildings and flying around at speed was a cool next gen experience, seems like hardware tech is WAY out in front of software now and devs need better tools before we see that uncanny valley come in to view