Toyama discuss is Slitterhead going to be an action-adventure game and expresses horror while aiming at a wide range of entertainment, also if the trailer on The Game Awards was running on in-game engine or not.
It's not meant to be silent Hill. Their last game was an action game (Gravity Rush) and they want to do a new series rather than try to make another slow paced horror game like silent Hill or Siren. They've already made lots of those games.
They literally said they were "going back to their roots" and cited "Silent Hill" left and right in this project. They never cited Gravity Rush as an inspiration, you can't really blame people for being disappointed. It's like citing the most delicious burger you ever ate as an inspiration for a ham sandwich. It can still be good, but it's not remotely like your inspiration.
@TricksterArrow considering nothing was shown that could be considered gameplay the experience of actually playing the game could be very different than the vibe given from the trailer.
I dunno, like Toyama's definition on "won't focus on psychological horror" could mean going from his usual next tier WTF is going on horror to just normal mind fuck levels.
No. Silent Hill was a psychological horror, and it had guns plenty. Same for Fatal Frame, hell, that game has infinite ammo by default. What he means is it's gonna be an action game with some horror elements.
Sounds like they're going for something like the Resi/Dead Space horror mould, which is all good as far as I'm concerned. I wasn't a big fan of the trailer but I'm looking forward to seeing some gameplay.
Translated from Japanese to Arabic to English. I'm going to take anything here with a massive grain of salt.
Sad. ): This seems like a step down from Silent Hill.
I dunno, like Toyama's definition on "won't focus on psychological horror" could mean going from his usual next tier WTF is going on horror to just normal mind fuck levels.
Derrrrr you don't say.