He starts actually talking about the game about half way through, the first half is about being worried that the game featuring a POC is written by white people.
Get the important stuff out of the way first, we can now make up our mind to see if we like it based on that knowledge.
Sometimes it feels like the major game journalist establishments like Gamespot and Kotaku are in a race to figure out most angles on how to be offended more by every single aspect of game development. They shifted their focus from gameplay, art direction and all the great stuff that makes games fun and get hung up on the colour or sex of a character.
When you're a story-heavy game and the main character is who she is specifically because the game's own DIRECTOR wanted the game to revolve around female characters, it tells you a lot.
Mitsuno says woman or female like five times himself in one paragraph. The game is what it is because they deliberately womanized it from the very beginning of the project.
Don't attack the journalist when this time it's straight from the director's own mouth.
I made a few different points there and I can see how you would take away a wrong point from my rant, that's my fault.
Basically, he journalist spent the same amount of time previewing how politically correct the game is as he did with the rest of the game. Something that should be of the highest important to a video game. If I wanted an amazing story I'd go watch something that focuses on that.
Just to be clear, I have no issues with who or what is in the game, I have no issues with a predominantly female cast or the colour of their skin. I'll play this game because it simply looks fun and I've learned to take the story in games with a grain of salt.
The journalist spent the time talking about the character you're going to spend dozens of hours playing as and the context in which she was created/designed. Pretty important in an RPG, and it's pretty important to highlight the type of person they're crafting, that we're supposed to relate to as the player, is someone only present in motion capture and not in the writer's room.
How is he supposed to preview the gameplay the way you want when no journalist is allowed to touch a controller and play it yet? That is also so very telling to me that the publisher is masking a boring game by shoving their character in our faces.
Not too impressed with what I saw, I guess it depends on how 'in progress' it is. The trails behind the MC look annoying as they seem to be there all the time, the AI of the enemies looked like a joke, the city ruin just looked copy/pasted and generic. All of it just screamed average at me. I hope that it will be something that grows into itself.
Besides the dead world, unlikable protag, the $70+ price tag, and the fact the game's core pillars by the directors own mouth were having strong female characters and down to earth vibes. The gameplay just looks like you circle enemy mobs and spam spells at a distance, which will get old super fast. Elemental combos as a system is not a new thing in gaming, nor is it new for open world games. I ask what is the big appeal with this game?
It definitely has the tech demo feel
I predict lots of mixed reviews with this one.
He starts actually talking about the game about half way through, the first half is about being worried that the game featuring a POC is written by white people.
Get the important stuff out of the way first, we can now make up our mind to see if we like it based on that knowledge.
Sometimes it feels like the major game journalist establishments like Gamespot and Kotaku are in a race to figure out most angles on how to be offended more by every single aspect of game development. They shifted their focus from gameplay, art direction and all the great stuff that makes games fun and get hung up on the colour or sex of a character.
I might be the only who thinks this, but the environments and combat give me a little bit of a Dragon’s Dogma vibe.
Still hyped for this :D