- The city is 4,138 km wide and 4.968 km long, slightly larger than the size of downtown Los Angeles - The city surface is 15.79 km2 - The city perimeter is 14.519 km long - There are 260 km of roads in the city - There are 512 km of sidewalk in the city - There are 1,248 intersections in the city - There are 45,073 parked cars, of which 38,146 are drivable and destructible - There are 17,000 simulated traffic vehicles on the road that are destructible - 7,000 buildings - 27,848 lamp posts on the street side only - 12,422 sewer holes - Almost 10 million unique and duplicated assets were created to make the city - The entire world is lit by only the sun, sky and emissive materials on meshes. No light sources were placed for the tens of thousands of street lights and headlights. In night mode, nearly all lighting comes from the millions of emissive building windows - 35,000 simulated MetaHuman pedestrians - Average polygon count? 7000k buildings made of 1000s of assets and each asset could be up to millions of polygons so we have several billions of polygons to make up just the buildings of the city
That’s sick! I have it downloaded but I haven’t tried it yet. All of that shit means this is a demo of what an actual game could look like. That has me hyped.
"I wish Epic would do something besides Fortnite. They have some amazing talent."
They have the talent, the tools, and the funding. They could make any game they want. Reminds me of Valve. Once the Steam money started really rolling in they basically stopped making games. Such a waste of talent.
Am I the only person who noticed the horribly short LOD range on pedestrians and cars? The pop-in of geometry inside of cars as you walk past them? The pedestrians only look "next-gen" when you are within arm's length of them? I jumped on N4G to see if people were bashing the "tech demo" as much as I wanted to, only to see it getting nothing but praise. Honestly, I feel more impressed by Spider-Man: Miles Morales.
It really is a great showcase for the consoles and for UE5. I hope DF do a deep-dive video also. I really can't wait to play the first real UE5 next-gen games.
It's crazy that we've reached this level of detail where it's actually hard to tell what's real and what isn't.
The city and the destructability are next gen...but the character models are meh. There's no uncanny valley going on with the characters in Death Stranding but here Keanu and Carrie looked weird.
The characters in open world games are often less quality than the characters in linear story-driven game. The characters in GTA V were also less detailed than Nathan Drake in Uncharted 1. That, and The Matrix isn't final product anyway.
The close ups of carrie and keanu were in game cutscenes and keanu and carrie aren't even controlable in the open world so it wouldn't matter. And they did close ups on their faces to display how realistic they were...but it looks plasticky. Just watch Fragile eating the bug in the beginning of Death stranding. Looks exactly like the actress.
You probably couldn't even tell the difference in some scenes. Neo waking up in front of the monitor, all real time. And most of the scene with morphious was real time.
Nobody said it wasn't a tech demo. The fact that you can only walk/fly around doesn't take away from the graphical aspect at all. What exactly are you on about?
Played demo on ps5 with oled display. Looks spectacular, the real jaw dropping show stopper moment is when you fly into an aerial view of the city scape and then zoom down into the traffic. It's incredibly buttery smooth. In saying that though, there are however many faults that I could pick apart. Demo looks like Spidey Miles morales on steroids. The Unreal 5 future looks very bright for future titles.
I thought UE5 games on next gen consoles were supposed to be 60fps, but i guess if they push the visuals like this it'll be 30.. unless it's unoptimized. Otherwise we gotta hope it will release on PC.
The buttery smooth part of the game that I am referencing is when you zoom down from height into the traffic. In my opinion, it's very smooth for what it's trying to achieve with the amount of graphical content on screen at any given time.
The very fact that you couldn't comprehend my comment and that you put a smiley turd face avatar thing at the end of your comment, tells me that your a complete total and utter bell end.
What a great solution, it’s already only 1080p lmao.
PS5: 1080p - 24fps cutscenes, 30fps gameplay with frame pacing issues. Series X: 1080p - 24fps cutscenes, 30fps gameplay with drops. Series S: 720p-756p (along with reduced world detail, reduced pedestrian/car count, less geometry and more aggressive LOD) - 24fps cutscenes, 30fps gameplay with drops.
I'd be interested to see how well a 3080 runs this demo if it comes to PC, next gen 4000 series Nvidia cards should smash UE5 when they come out in less than a year though.
Just tried it on PS5. Biggest features are for sure global illumination and nanite I guess, that create the realistic look of lightning, no clipping visible and up close satisfying geometry details.
Beside that, the cinematic sequences are for sure very close to photorealistic but frame rate suffers. Playable sequences are a level down in term of graphics, especially NPC and building see through interior’s, with still massive frame rate drop while driving.
An appreciated glimpse of the futur, but we are still one or two gen I guess from playable games with graphics on par with the best this demo propose.
Undoubtedly a genius marketing strike form both Epic and the Matrix franchise, as well noted by Neo.
Demo is beyond amazing visually. The night mode is really something to behold.
https://youtu.be/2YOdeQWoGZ...
https://abload.de/img/img_2...
Demo stats:
- The city is 4,138 km wide and 4.968 km long, slightly larger than the size of downtown Los Angeles
- The city surface is 15.79 km2
- The city perimeter is 14.519 km long
- There are 260 km of roads in the city
- There are 512 km of sidewalk in the city
- There are 1,248 intersections in the city
- There are 45,073 parked cars, of which 38,146 are drivable and destructible
- There are 17,000 simulated traffic vehicles on the road that are destructible
- 7,000 buildings
- 27,848 lamp posts on the street side only
- 12,422 sewer holes
- Almost 10 million unique and duplicated assets were created to make the city
- The entire world is lit by only the sun, sky and emissive materials on meshes. No light sources were placed for the tens of thousands of street lights and headlights. In night mode, nearly all lighting comes from the millions of emissive building windows
- 35,000 simulated MetaHuman pedestrians
- Average polygon count? 7000k buildings made of 1000s of assets and each asset could be up to millions of polygons so we have several billions of polygons to make up just the buildings of the city
This tech really showcases what the new systems are capable of. I cant wait for UE5 games to drop.
It really is a great showcase for the consoles and for UE5. I hope DF do a deep-dive video also.
I really can't wait to play the first real UE5 next-gen games.
It's crazy that we've reached this level of detail where it's actually hard to tell what's real and what isn't.
The city and the destructability are next gen...but the character models are meh. There's no uncanny valley going on with the characters in Death Stranding but here Keanu and Carrie looked weird.
Am i crazy?
It's impressive, but still very much just a tech demo. Unless you're referring to the on-rails shooting? Or the walking?