Since Relic Entertainment announced the sequel to Warhammer 40,000: Dawn of War, most of the attention has been on the game's single-player component and its focus on small persistent squads. Missing in the discussion was any mention of multiplayer. While members of the design team have made cryptic comments about Dawn of War II's multiplayer being "a bit more traditional," that was about as much information as was given. That made the invitation to visit San Francisco this week for a chance to go hands-on with the sequel's mysterious multiplayer game quite appealing, and what GameSpy found was an enjoyable experience pretty far from "traditional."
* Tyranids are very cool
* De-emphasized role for base-building
* Racial doctrines
* Ground control
* Avatar of Khaine is way overpowered
* Possible other balance issues