Debuted at The Game Awards 2021, watch the Senua’s Saga: Hellblade II gameplay reveal. Coming exclusively to Xbox and Windows PC from Ninja Theory.
Looks amazing! The graphics are incredible.
I remember when the in-engine trailer premiered at the VGAs and people were saying "there's no way that's gameplay". Xbox just shut them up.
except that 80% of the trailer looked like its just a cutscene with some pretty basic gameplay elements.
Don't get me wrong..it looked awesome..but on the gameplay side it looked damn shallow.
The first game was the same way, so not surprising. Not a big deal since I still loved the game.
This is just a pretty walking sim you know that ?
DF even said that the game was running on a working engine. With some CG effects yes but the game was generally in engine.
Again DF confirmed this 2 years back. So they were right.
They didn't shut anyone up because if you think more than five to maybe ten percent of that tops was actual gameplay then you are kidding yourself. Very nice looking cut scene though.
Damn.... thats impressive.
It's all definitely "in-engine" there is aliasing and shimmering, and likely running on PC currently.
The game looks amazing, and we know games are going to get a huge leap in fidelity starting next-year as more and more "next-gen" only games release. This clip is extremely heavy on in-engine, instead of giving off a slice of gameplay, which makes me think once again this is 2023 at the earliest.
Nobody said that
Ryse looked good also when it launched haha.
It looks fantastic, but it does not match that original reveal trailer, not sure how this proved the in engine reveal as gameplay though, kinda confused me, how did any of that prove the original footage as gameplay? Infact if we look at the main characters face from both, there's a clear difference in quality.
I dunno why people thought it was unbelievable. Photorealistic art styles arent new.
Not really, doesn't look nearly as good
Levii-92 Since when has a walking Sim been a problem for Playstation fans.
God Of War boss fights are no exception, very little gameplay...basically one big in-game cutscene with QTE's.
Lol. It's not that great. I think the first one, in PC had a much better atmosphere. I will get it as the first one was excellent but I'm not stoked about the feel of this one.
Xbox hasn't shut anyone up.
Oh shit, looked like we are finally playing some king of cgi.
So how is it that games like Uncharted and The Last Of us can all be rendered in game but this game can't, or maybe because it's a Xbox only game?
It's using Unreal 5 only on X and S and if you saw their blog they did photogrametry real time video footage of Iceland just like Forza did with Mexico. So why are you denying this is what the game looks like? This isn't CG its in engine. You know other publishers can create beautifully rendered crafted story narrative games. Sony doesn't own the genre.
You may have misunderstood my comment.
Weird how this is getting so much hate, not directed at you LordoftheCritics. Looks amazing and a quality level we will hopefully see more of once cross-gen is gone and new-gen rules the land.
Yeah, very impressive visuals for sure. Doesn't look like something I would want to play just from this trailer but very nice looking.
Well if this doesn't look like something you'd want to play not sure any game can reach your standards.
It just didn’t look fun to me. It was absolutely gorgeous so I guess it would be cool to look at on my new TV, but it doesn’t jump out at me as something that would be fun. But I said it was just based on this trailer. Another trailer could change my mind and I am definitely open to that.
I forgot it was gameplay. Looks so good.
If people can't even acknowledge the game looks amazing they might as well dig a hole to spend the rest of their lives in. These people no longer have any value to add to society because they aren't capable of being objective. That makes them effectively stupid.
Hellblade always looked great especially on PC. No one's not denying that. The first game was definitely a looker
It does look amazing, but the Matrix looked awesome too.
This shows us the difference of targeting only current gen platforms vs also targeting last gen platforms.
Hopefully it's not 70% a walking simulator just like the first game 😬
Textures look really good.
But some particle effects, like the water splash when the Giant enter the cavern was juddery 15fps.
Seems pretty early in development stage ... so will get fixed eventually.
Feels like a late 2023 release if not 2024.
Still ... Kudos Ninja Theory.
You didn't do a very good job disguising the downplay in this comment
Yea my wording skill has seen better days ... But
What if I told you I am not into console-battle and you'll seldom see me there?
When you have presentation of such high production values, these certain minor imperfections stand out.
And what I pointed out, you can genuinely see its there. But its minor and happens during development.
But you know what? When the game'll release in 2023, all those'll be ironed out.
That’s a good thing, though, it is still a video game.
Just means that it was gameplay and not a fake cgi vertical slice.
Was that just a cut scene?
Nope geoff said that all gameplay footage
Geoff is full of it.
Is gameplay meaning you just staring at the screen, I'm impress.
Dorito King said it was gameplay, incredibly limited gameplay but real time none the less.
Geoff said all gameplay.
Looked like a cut scene that's using in game assets.
If gameplay there was no indication of control or heavily scripted.
You never played the first game did you
that is how the first one is, heavily scripted.
There was literally gameplay, if you played the first one you would know how Hellblade gameplay looks.
i wondered why there was no aiming reticle but then i figured they can simply turn that off so the focus is on what you see on screen as a whole. the detail, motion blur the scale and how seamless it jumps between cinematic and control. If you look close, you can see the subtle shift from player control to computer control (cinematic) and back.
As far as scripted goes, no different than the LoU2 and the demo reveal or any of the other gameplay reveals where it switches from player control to cinematic for dramatic effect. Just no on screen hud to distract.
I’d say as artists the devs have the right to give themselves a pat on the back simply because people are confused as to whether or not the video was a cutscene or not.
Let me save you a lot of time, N4G is flooded with PS fanboys that cannot fathom the Series X/S hardware can produce something like this because apparently only Sony studios can produce visually breathtaking visuals and no one else lmfao
You're saying "this is the power of Series X" while talking about something playable on everything from XB1 to PC. This "demo" could have been the PC version for all anyone knows.
Wait for a tech breakdown, not that MS ever does those, before praising them for whatever this is.
Unreal Engine looking really good between this and Matrix. The way the scene unfolds with the camera makes me think of God of War a bit.
Comparing a game that’s not out to games that are? Nice.
Let me try. Last of Us 3 looks better than Hellblade or any Xbox game
"Comparing a game that’s not out to games that are? Nice."
Wtf are you talking about? Why is it not okay to compare Matrix demo from the Awards show that's playable now to what we saw from Hellblade? They're BOTH using Unreal 5 engine. The visuals look very good for Unreal 5 engine.
As for what I meant is the way the game angled the camera while Senua and her group left the cave seems similar to the way God of War was in a continuous shot. How is that a negative?! All I was saying was They're using a similar technique. What does the technique used have anything to do with it being out or not?
It was in engine and it was really amazing.
It wasn’t in engine it was gameplay as Geoff stated.
But where's indication of control or player input?
Gameplay implies someone actually playing. Outside of maybe pressing a button one or twice to throw a spear the rest of that was a cut scene.
smh.... gameplay is in engine dork
OMG that someone actually disagreed with me and 13 people agreed with @Jin_Sakai is really concerning haha. You can't have out of engine gameplay
So it was in-engine running in real time meaning that it was running gameplay assets. Pre-rendered in-engine cutscenes are the ones that often don't use gameplay assets and as result look like a graphical upgrade when compared with gameplay portions of games.
@Imalwaysright Geoff probably only called it 'gameplay' to make the distinction that it's not pre-rendered. Obviously there is much actual gameplay to speak of. You're only seeing Senua running to trigger an in-engine story event / cutscene, and besides some basic combat that's all she really did in Hellblade 1 anyways.
Wow, visually that is stunning but personally I need more actual gameplay mechanics/ interaction. My same problem with the first one.
This looks incredible. I'm sure the combat and puzzles will be fine, the first game was fairly good in those departments.
PC running at max settings
No better way to play. When this comes out the RTX 4000 series will be out
Considering the fact that 4000's are expected in 2022...
Whys it say the article is 12m old but the comments are 46m old? just confused lol
12m openly posted, 46m comments from when it waited to be approved.
So now you know...
That was a great cutscene? But it didn't make me want to play the game.
It's not a cut scene. Let the denial begin. Lmao. If he first game looked great why wouldn't the sequel look great with a huge budget under MS?