Assassins Creed Valhalla's latest update has been announced and one of the primary changes made is a reduction to the game's massive file size.
Assassin’s Creed has always been a staple for good cutscenes that engage the audience. However, it's grown lacking of the latter now.
The story was at its most interesting early in the series, but has eventually ended up spinning its wheels going nowhere. The games don't feel linked together anymore. This is to make it easier to constantly churn out endless sequels.
The smaller more intimate maps and historic references are lost. The setting used to be a character in AC. Now it’s just a massive empty shell of its former self.
There's never been a better time to get into Assassin's Creed thanks to these deals.
Waste of money, after the Desmond story arch, but even worse is that its a waste of time. The franchise is just spinning its wheels going nowhere. The further you progress through the series, the more 'corporate' it begins to feel, until its nothing but an empty husk, begging for you to spend money on its micro-trash-action store. There are loading screens in Origins informing you that if you spend money on "fun costumes" you'll feel better! Despicable.
Save your time for something better. Modern day Ubisoft is garbage.
not every AC game is worth playing tho ha.
i feel like it stopped being good after 3. and 3 was even a stretch.
1 and 2 tho? amazing.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
Filler, it's like a 80 episodes show where only the first and last episodes actually matter
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
Damn. That sucks. Lucky I stopped following the franchise after Assassin Creed 3.
Not the first time this kind of thing has been done. Days Gone did something similar with one of its patches to drastically reduce the file size although I doubt it was 78GB. Jesus Christ. Didn't know that Siege also did this.
It's insane how much smaller the patch is on PS5 (40GB).
70 is still a lot but after the dlc and all of that I’d say that’s an acceptable range for a game of that size and age.
I applaud the effort for trying, seriously. They could be assholes like activision and just not give a shit. 120 gigs, eat it. Hopefully this means they’ll be better at optimizing their future games from the get go.