Seriously Underrated SNES RPGs

The SNES was an absolute unit when it came to releasing great RPGs. But not all the SNES RPGs got the same attention as Final Fantasy titles or Chrono Trigger, though. Here are a few unsung RPGs for the Super NES.

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Jiub863d ago

I feel like Lufia games are always underrated. 7th Saga can go kick rocks, though

TFJWM863d ago

I was always a fan of 7th Saga but I can see the dislike of it. Lufia games are usually a good time but can drag on.

Jiub863d ago

The graphics rocked for 7th saga but I got beat down in the early game and it kinda killed the experience for me.

TFJWM863d ago

Ya 7th Saga is very unforgiving if you don't choose the right class and/or get bad luck with who you run into during the early game but that added to it on multiple playthroughs.

SegaSaturn669862d ago

7th Saga is one of my faves. But it will eat you if you don't know what you're doing. Always make sure your speed stat raises by at least 4 every time you level up. That way you'll dodge ~70% of all attacks coming at you. You almost never die in one hit.

Scissorman82863d ago

loved loved loved Secret of Evermore. still remember the tv spot from when i was a kid - creeps me out till this day.

Jiub863d ago

If it's the same one I'm thinking of, they made the game look a LOT more intense than they needed to lol

electroblood863d ago

Secret of Evermore actually did well. Yoshi's Island was released around then as well and stole most of the headlines though.

Babadook7863d ago

Kudos to this article for not being an ad marathon.

NecrumOddBoy862d ago

Let me throw in a game that goes far under the radar for JRPGs on SNES:

E.V.O. Search for Eden

This epic game from Enix is like taking Feeding Frenzy and adding in evolution! You start as a prehistoric tadpole and use XP to evolve or devolve as needed to tackle this crazy unique RPG. It’s really hard to explain. Highly recommended and I would love to see a remake.

specialguest862d ago

That game brings back great childhood memories of gaming and how life was during that era

Sirk7x862d ago

Terranigma is one of my favorite games of all time. Damn near a crime that it never got a Western release. Amazing game.

specialguest862d ago (Edited 862d ago )

I recently discovered the next edition to Soul Blazer/Illusion of Gaia series existed. That game looked amazing for the SNES and it was a damn shame it didn't make it here in the west. I have to play it through emulation now, but I wish I had a chance to play it back then

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Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan11h ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani2h ago(Edited 2h ago)

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

Tacoboto10h ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole9h ago

Well... its a coffin man. So atleast 4?

Tacoboto9h ago

PSSR in the fall can assume that role.

anast2h ago

and those nails need to be replaced annually

Einhander19729h ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto8h ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RonsonPL10h ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.


Is Gran Turismo (PS1) Still Worth Playing in 2024?

Gran Turismo for PlayStation launched a sub-genre and revolutionised console racing - TechStomper asks is it still worth playing in 2024.

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Terry_B1d 8h ago

Well..you can play it completely offline at least ^^

PrimeVinister1d 8h ago

Something we really miss, just turning on the console and having the game start without signing into stuff