Jacob Stutsman of Gamer 2.0 writes:
"If Doom and Wolfenstein did not show the world what a first person game could be, then they showed the world its most admirable traits. Edgy, intimate, claustrophobic, and immersive, they were simultaneously credited as the profligate end of western civilization and the beginning of a now familiar trope of violence and realism.
They were also biased, piercing the world like the narrator of a first person book who filters the events through his own experiences and personality. That is how I see the first person game: the player becomes the character, as such is the case in Stephen King's short story I Am the Doorway in which the alien of the story sees the world through eyes of a man."