440°

Cyberpunk 2077 One Year Later review is it worth it now? (no spoilers)

CG writes: We take an in-depth look at CD Project Red's (CDPR) tempestuous action-role-playing game, Cyberpunk 2077. The game released on consoles and PC back in December 2020, and now almost one year later after several patches and fixes, is it worth the time investment? You can also grab the game for under £25 as of now. CDPR aims to release a 1.5 version in 2022 with a re-release for the PS5 and Xbox Series consoles where in addition PC gamers benefit also. Take a look at our Cyberpunk 2077 one year later review for the full picture. Please note, the video does not offer any story spoilers.

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cramgaming.com
RaidensRising1244d ago

That was entertaining thanks. But as you said. You are in a minority with that PC. Not sure PS4 or Xbox One people will agree with you. The game still under delivered from pre release hype.

Godmars2901243d ago

Game need to target PS5 Series X and PC. Either come back around for the older consoles or just ignored them.

Then there's still the whole "let's sit on our thumbs a while then contradict work already done" issue.

fei-hung1243d ago

Played it in Jan / Feb after one of the updates. Played it from start to end with the odd crash. Crashed far less than Godfall had stutters and crashes. Maybe I got lucky, maybe it's because I played on a PS5. But I loved it and can't wait to play it again with the next gen update.

I enjoyed it more than Rage 2, GTA5, Borderlands 3, Outer world's and many other FPS's I've played or open world games.

It's a shame they couldn't release it in working order from the get go

Jericho13371244d ago

Still not played the game and won’t until the current gen versions are released. Clearly it’s shouldn’t have been released for the last gen consoles.

NeoGamer2321244d ago

Ya, I bought it day one and have been in a holding pattern every since.

CDR officially was the last straw for me buying day one games anymore.

iamrperry1243d ago

Fortunately I was in the minority that had a PC that could run it (almost) bug free and really enjoyed the game. It’s odd that they wanted to create something so ambitious whilst also wanting to release it on 10year old hardware. Really beggars belief why that decision was made.

FyBy1243d ago

Yeah, I also played it on PC and didnt encountered any major bugs. I had some technical problems, which were solved soon. Already finished and it was really great game. I always remember my gaming beginnings on 8bit Atari, where almost everything had few fps, latency was high and graphics ugly. I happily played all the games. Now, everything must look fantastic, cant be underperforming and cant have any bug. Its ridiculous !

yoshatabi1243d ago

Same here. I'm on PC and I loved the game. Didn't experience much ground breaking bugs

MadLad1244d ago

Even as a PC player, I still consider it pretty lackluster in terms of quality as in lack of bugs.
With that said, I just don't like the game that much in general. It's kind of a subpar action game, and it's definitely not the in-depth RPG I was hoping for.

pietro12121242d ago

We don't agree much on here, but you're on the nose. I played the PS4 version on my Ps5 during my 68 hours the game crashed on me 18 times, and ran into constant bugs. It was a really weak RPG experience to boot as well.

justadelusion1244d ago

For $10-15 its worth a playthrough but don't expect much outside a shallow and empty world filled with horrible AI. They can fix the bugs all they want but the game is unfinished and you know that every second you are playing it.

Yui_Suzumiya1244d ago

Sounds like you're describing every GTA game to me, lol

jordan22290ps1244d ago

Look up a comparison video of GTA AI vs 2077 AI and then come back lol. Plus I don't recall GTA releasing bug filled and broken save The Definitive Trilogy which can definitely be argued released shitty

Profchaos1244d ago (Edited 1244d ago )

Remove the GTA trilogy definitive edition from the conversation and name any game breaking bug from a GTA game. If you go looking for them they are there like any other game (swing set of death as an example) but not game breaking or anything near as bad as what was in cp

I had multiple game breaking bugs that required hard reboots of the ps5 console and some luck to bypass in cp

Yui_Suzumiya1244d ago

I was referring to them being boring and bland.. especially in comparison to Cyberpunk which was anything but boring. I haven't had any bugs on the base PS4 but this is after the patches of course. I'm not denying it was a buggy mess in the beginning but to me it's far from boring.

CptDville1244d ago

I've been plagued by crashes on PS5 even after update. Not only that, the version (at least one moth ago) was the PS4 version with low NPC count which made the town a super ghost town. Kinda Thanos bliped that universes twice right before you started playing that game.

Nismo4581243d ago

Sound like you live in a parallel universe

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Fluke_Skywalker1244d ago

It's worth it if you can get it for £10 but not a penny more. I bought it day one and even without the bugs the game simply isn't that good. Nowhere, not even close, to what it was expected to be.

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50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

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digitalfoundry.net
Profchaos3d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

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eurogamer.net
Sonic18814d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos3d ago (Edited 3d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy014d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto4d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl34d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS4d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos3d ago (Edited 3d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr4d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

Notellin4d ago

If they did what would that be even do for you?

originaljohn11h ago

Why do you care, are you a developer?

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3d ago
Profchaos3d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked

310°

Cyberpunk 2077 on Nintendo Switch 2 Targeting 1080p Docked, 720p Handheld, at 30-40 FPS

The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?

VenomUK22d ago

Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.

DivineHand12522d ago

I don't understand your comment. Cyberpunk 2077 runs at 1080p 60 FPS on the series S in performance mode and 1440p 30 fps in quality mode.

The series S is more powerful than the majority of the handhelds on the market because it has access to more power while the handhelds have to be constrained to preserve battery life.

gold_drake22d ago

are we really at this point, where we defend older tech?

but i get it, its nintendo, they always get away with that shit.

OpenGL21d ago

The Series S also launched at $299 almost 5 years ago.

RaidenBlack21d ago

We got CP2077 running native on a Nintendo but still no GTA V, which could've easily run on Switch 1.

Rainbowcookie22d ago

On youtube GvG they are playing the demo on switch 2 and it looks good.

Christopher22d ago

Looks like PS4 base model to me. Not sure why 12 year-old hardware quality is a selling point, especially without Ray Tracing.

Rainbowcookie22d ago

Should say good , for what it is and them working a few weeks on it.

Profchaos22d ago

@christopher it's now been confirmed the switch 2 does feature ray tracing and dlss

https://www.theverge.com/ne...

Christopher22d ago

@Profchaos none of it is in the gameplay shown for CP2077 and highly likely extremely limited for games that do utilize it. Much like the PS4/XBO. Again, 12 year old tech.

VariantAEC20d ago

@Profchaos
My phone also has hardware accelerated raytracing. What games use it? World of Tanks and what else? Basically nothing. What Switch 2 games feature any kind of RT?

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Cacabunga21d ago

Smh at the level of ignorance..

Switch 2 is just a base PS4.

RaidenBlack21d ago

@christopher
Nintendo has been targeting a generation older perf since Wii.
Wii stayed at Gamecube perf level, WiiU reached slightly over X360/PS3, but commercially failed.
So, Nintendo Switched to handheld. That's a different architecture space but its a more modern architecture which let it perform much better than the X360/WiiU space and hence was able to stay relevant this long.
Hence Switch 2 continuing the handheld trend and will also be able to continue the perf trend of being able to perform slightly better than the base PS4 level space.
Yes, it should've arrived at least 2 years prior but that's Wii U gen ending early, Switch taking over early and staying relevant for much longer that caused its launch delay.

Jin_Sakai22d ago

It’s a handheld what do you expect. It’s good enough for what it is.

Profchaos22d ago (Edited 22d ago )

The echo chamber hates anything the switch 2 does apparently. Because they hate the price of some games.

Guys wouldn't have coped with the Neo Geo

ZycoFox22d ago (Edited 22d ago )

It's a portable, and it's Nintendo, not unexpected..

If you want frame rate and higher res/textures then just get a PS5 or better yet a good PC.

I wouldn't buy a Switch 2 for third party games unless they were light on the hardware.

VariantAEC20d ago

For the price Nintendo is making Switch 2 an easy skip. That isn't good.

RaidenBlack21d ago

A tiny comment without much context or reasoning, but the upvotes echo the community here.

Kornholic21d ago

The context and reasoning is very much baked into the comment.

Vits22d ago

To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.

When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.

Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.

Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.

Profchaos22d ago (Edited 22d ago )

Really well said to bad everyone even slightly positive about switch is getting hate similar to the pro did.

People just don't like that people enjoy things and probably want Nintendo to fold so we only have one console maker

Vits22d ago

I mean, don’t get me wrong, I still think it can be a pretty bad value. But unlike the Pro, the lack of value isn’t going to come from the hardware or a lack thereof. It’s the game prices that could end up being way too high, with Nintendo opening the floodgates.

But that’s something we will have to wait and see.

Profchaos22d ago

@vits I agree game prices are a real problem thankfully third parties appear to have stuck to a traditional price point games like street fighter 6 appear to be available for a far cheaper price than mk world.

I'll be getting the mk world bundle personally. I would prefer the physical cart but when it's half the cost in the bundle it's a no brainer.

I still stand by the fact the hardware needs a chance to prove itself and from what I saw in yesterday's presentation it looks like strong capable hardware NVIDIA have also validated overnight that dlss and ray tracing features are supported on the switch 2 with the df team not seeing many signs of games running dlss in the presentation it seems there might be more to the hardware than we have seen right now.

I don't think downplaying the whole system is fair because of the game prices realistically this will be reflected in retail sales and the market will speak for itself right now Nintendo shares have gone up since the reveal.

Michiel198921d ago

its more the mindset of: if a gaming machine isn't EXACTLY how i want my gaming machines, it's bad.For the audience that they're targeting, it's great except the game prices...thats just stupid, but I suspect they'll get away with it and others will follow suit with their game prices.

Profchaos22d ago

40 on a vrr display can result in gameplay that feels akin to 60.

Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2

Profchaos22d ago

For clarity I'm playing god of war Ragnarok using the 40 fps mode with vrr on ps5 and it's fantastic it should be a standard

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