The co-op survival game from RocketWerkz, Icarus, will be the first title to feature a new RTXGI technology called Infinite Scrolling Volumes, where ray tracing continuously updates the lighting volume around the player character.
Some stuff looks great, other stuff, like the fire, terrible. The volumetric effects are quite nice.
I wish they'd fix the gameplay. The time limits are simply an awful design choice.
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