In a chapter of the Kamiya Chronicles interview series by Cutscenes the Platinum Games director explains why Scalebound didn’t go the way it should’ve gone. During the interview he says sorry to Microsoft and the people who were looking forward to playing the game.
During the interview he says: “We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end.” and ”I’m sorry to Microsoft who had placed their trust in us as a business partner.”
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
It too late to apologizes 😉
Still would have preferred to play this one over Crackdown 3. Can we get an apology for that one?
Just typical Japanese politeness and self depreciation. If Microsoft had been patient with the development process they could have had a surefire hit in their hands. A shame they pulled the plug on this ambitious project.
The guy does a whole interview and this is the only thing this she wants to talk about?
Let's be real, at the same time Microsoft was canceling this game they were canceling a bunch of other games and closing studios like Lionhead and Phil was on the press circuit saying thing like "We didn't want to compete with third parties, and we're only going to make the hardware" and then pretty much stopped game development for the rest of the generation until they started buying studios which is why most of those games are still years out
Platinum Games of late is chewing more than it can and that shows...they have not release a new title or any good title for a long time!