Yesterday, Doom turned 15. What were John Romero's plans for the occasion? According to him, "tonight I'm going to be playing some DeathTag with my son (our team) against my friend and his son and do some serious skullcracking."
He also took a moment to give his reason why he believes Doom was so successful, and why the game still remains fun to play even today.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Romero says Ps3 sucks.